DJVCardMaster Posted December 20, 2018 (edited) I know how to fix this may have been asked many times since it seems like a recurring problem in Vanilla Doom Building, but I keep having these texture bugs on the step plates (Like seen in the images) and I have no clues on how to fix it. This issue seems to be fixed on Source Ports, but not in vanilla. Edited December 20, 2018 by DJVCardMaster 0 Share this post Link to post
ETTiNGRiNDER Posted December 20, 2018 "Tutti-frutti" error. It happens because those textures are not a "standard" height but you used them on sections of wall high enough to ask the game to tile them. In vanilla, if you're using textures that are 8, 16, or some other pixel height that isn't 128 tall, you should never put them on sections that are taller than the texture height. If you want it to be vanilla-compatible you'll have to pick a different texture or else restructure things. 0 Share this post Link to post
iori Posted December 20, 2018 In the second screen set lower-unpeg on that line, should fix it. If that doesn't work and you've adjusted the vertical texture offsets you'll need to reset them. 0 Share this post Link to post
DJVCardMaster Posted December 20, 2018 So, that's why it seems to happen more on "step" textures, since they are shorter. 4 minutes ago, iori said: In the second screen set lower-unpeg on that line, should fix it. If that doesn't work and you've adjusted the vertical texture offsets you'll need to reset them. Already doing that on all the issues to see if it gets fixed 0 Share this post Link to post
DJVCardMaster Posted December 20, 2018 Got it! Already fixed 6 or 7 issues of the same type that the map had. Thanks for the help and the info 2 Share this post Link to post