Novaseer Posted November 8, 2018 On 10/23/2018 at 3:10 PM, HUNdebLeonidasX said: There Goes my map... for slot 24 Name: The corrupted pyramid format: UMDF Music: "Chozo guide" from Metroid zero mission (Intruduction) and "Spray" from ROTT (during the fight) Resources: textures from Epic2, AV, and CC4 texture pack (Credit for their original creators) Known bugs. the "spikes" sometimes don't hurt the player (it has a small chance, any suggestion would be good to solve that) DL: HERE Sorry for the late reply, I've been busy with other stuff. Quite a fun map! I'd say it's a little easy (on HMP at least) but other than that I think this works quite well. Will be adding to the master WAD now. 0 Share this post Link to post
Pure Hellspawn Posted January 1, 2019 new years bump. was wondering if there's any updates with this. if i have time, i could try a map or two (but that won't be for a few months - and i'd have to learn how to map first). 5 Share this post Link to post
Novaseer Posted January 1, 2019 5 hours ago, Pure Hellspawn said: new years bump. was wondering if there's any updates with this. if i have time, i could try a map or two (but that won't be for a few months - and i'd have to learn how to map first). Well the project's still going for those interested. Think that's all the update needed. And thanks for considering making a map! Looking forward to seeing it when it's done. 0 Share this post Link to post
Walter confetti Posted January 1, 2019 Yeah, me too... Since i have finally some time for this, i'd like to claim MAP04 if possible... 0 Share this post Link to post
Novaseer Posted January 1, 2019 2 minutes ago, Walter confetti said: Yeah, me too... Since i have finally some time for this, i'd like to claim MAP04 if possible... Sure thing. 0 Share this post Link to post
Philnemba Posted January 1, 2019 (edited) I'm also interested in this so put me on map 05 :) Edited January 3, 2019 by Philnemba 0 Share this post Link to post
Novaseer Posted January 1, 2019 1 minute ago, Philnemba said: I'm also interested in this so put on map 05 :) Right. Putting you on the list. 0 Share this post Link to post
Nevander Posted January 9, 2019 Please clear my slot. I am unable to deliver a map due to computer problems. 0 Share this post Link to post
Novaseer Posted January 9, 2019 4 minutes ago, Nevander said: Please clear my slot. I am unable to deliver a map due to computer problems. That's fine. 0 Share this post Link to post
Master O Posted January 10, 2019 Here are some potential ideas for the secret levels for anyone looking for inspiration: Secret Level 31: Catacombs Icon of Sin Secret Level 32: Wolfenstein 3D Icon of Sin or Commander Keen Icon of Sin 0 Share this post Link to post
Novaseer Posted January 10, 2019 14 hours ago, Master O said: Secret Level 32: Wolfenstein 3D Icon of Sin That's what I was actually making, lol. 1 Share this post Link to post
Man of Doom Posted January 11, 2019 I feel this is kind of a mixture between a suggestion and a question: The question is, does the IoS necessarily have to be killed by rockets? If not, then would it be encouraged to kill the IoS through other, more creative means? Some ideas: -flipping a switch (or sequence of switches) to activate a crusher for the boss brain (Equinox MAP04 came to mind when destroying an entire warehouse of "demon embryos") -telefragging the boss brain or teleporting on top of an explosive barrel to create a sort of "chain reaction" (Epic 2 MAP20 comes to mind) -forcing a mid- or high-tier monster to damage the boss brain, as they will be the only one that can be able to damage the IoS -any other ideas that may come to mind 2 Share this post Link to post
Darch Posted January 11, 2019 My map is exactly your third idea. I think this project will be way more interesting if we kill IOS in creative ways, like Cyberdreams 0 Share this post Link to post
Novaseer Posted January 11, 2019 15 hours ago, Man of Doom said: I feel this is kind of a mixture between a suggestion and a question: The question is, does the IoS necessarily have to be killed by rockets? If not, then would it be encouraged to kill the IoS through other, more creative means? Some ideas: -flipping a switch (or sequence of switches) to activate a crusher for the boss brain (Equinox MAP04 came to mind when destroying an entire warehouse of "demon embryos") -telefragging the boss brain or teleporting on top of an explosive barrel to create a sort of "chain reaction" (Epic 2 MAP20 comes to mind) -forcing a mid- or high-tier monster to damage the boss brain, as they will be the only one that can be able to damage the IoS -any other ideas that may come to mind Killing with a rocket is not a requirement. In fact, creative ways to create the IoS to enhance gameplay, including its death, are actively encouraged for this project. 2 Share this post Link to post
Pure Hellspawn Posted January 12, 2019 if anyone wants to use a resource I coded (GZDoom) It's a mod that turns the Icon into a telefragging machine. Place tons of spawners, and tons of targets because no monsters spawn. The purpose is to telefrag you! And,, it works with spawners too! 0 Share this post Link to post
Novaseer Posted January 25, 2019 1 hour ago, terrcraftguy695 said: I'll take map 30 Gotcha. 0 Share this post Link to post
Terrcraft Posted January 25, 2019 I think there should be a discord for this project but I don't know I could set that up 0 Share this post Link to post
Master O Posted January 25, 2019 2 hours ago, terrcraftguy695 said: I'll take map 30 Map 30 Icon of Terrywad 1 Share this post Link to post
Terrcraft Posted January 25, 2019 12 minutes ago, Master O said: Map 30 Icon of Terrywad nah I'm thinking of calling it "icons core" or "father of all icons" 0 Share this post Link to post
Terrcraft Posted January 25, 2019 (edited) hello I have an issue what I want to do at the start of map30 was you walking into a giant IOC I don't know how to do that so it wondering if doing what I want to do with base DOOM2 textures is possible or not. this screenshot is of what I plan to have for the exposed brain area 0 Share this post Link to post
Novaseer Posted January 25, 2019 Just now, terrcraftguy695 said: hello I have an issue what I want to do at the start of map30 was you walking into a giant IOC I don't know how to do that so it wondering if doing what I want to do with base DOOM2 textures is possible or not. GZDoom-supporting editors let you scale textures and flats. 1 Share this post Link to post
Terrcraft Posted January 25, 2019 8 minutes ago, Novaseer said: GZDoom-supporting editors let you scale textures and flats. thanks bud 0 Share this post Link to post
Terrcraft Posted January 26, 2019 map 30s midi is going to be made by me. 0 Share this post Link to post
Master O Posted January 26, 2019 19 hours ago, terrcraftguy695 said: map 30s midi is going to be made by me. Its title will be "Sin of Icon". :) 0 Share this post Link to post
Master O Posted January 26, 2019 4 minutes ago, terrcraftguy695 said: sure I'm joking. 0 Share this post Link to post
Dexiaz Posted January 28, 2019 For the Ultimate Final Icon of Sin map looks very average. 0 Share this post Link to post