Obsidian Posted January 4, 2019 (edited) *Wait, shit, no it doesn't. Last month's session. Welcome to 2019, ladies and gentlemen! It's gonna be a busy year for yours truly and I can't tell you for certain what's going to happen to the sessions going forward, but I can tell you for a fact that they'll be on for this month! The 43rd Abyssal Speedmapping Session is on the 12th of January, 7PM Eastern Standard Time. As ever, a link to the official Discord server will be posted some time beforehand and I'll be accepting theme suggestions over the next week. Session timer. 6 Share this post Link to post
Test Tickle Posted January 4, 2019 Hey, this sounds nice. I'll probs join. 1 Share this post Link to post
Dragonfly Posted January 9, 2019 Please tell me there's a re-run 12hr after? Spoiler I better get a set of steak knives or I'll be filing a complaint to the Advertising Standards Authority. >:( 2 Share this post Link to post
Walter confetti Posted January 9, 2019 (edited) On 1/4/2019 at 10:08 AM, Obsidian said: I'll be accepting theme suggestions over the next week Uhm... How about this themes? - Cavernous places - Mandatory illusio-pit - Jungle / woods / anything with plants - remake your favorite IWAD or PWAD map from memory - Abandoned places 3 Share this post Link to post
Pegleg Posted January 9, 2019 4 hours ago, Dragonfly said: I better get a set of steak knives or I'll be filing a complaint to the Advertising Standards Authority. >:( But didn't you read the fine print (as fine as you can get with DW anyway) that you don't get them with your map? Of course, I'm sure if you were to simply pay the very* small processing fee and the equally** small fee for shipping and handling, I'm sure @Obsidian would happily oblige you by sending you your free set of steak knives. * In this context, "very" means "not at all." ... English can be funny that way sometimes. ... Come on, you're paying for a set of steak knives. ** Shipping and handling is the same order of magnitude as the processing fee. That's pretty close to approximately equal. 1 Share this post Link to post
MDevlin Posted January 9, 2019 (edited) 1 hour ago, Walter confetti said: Uhm... How about this themes? - Cavernous places - Mandatory illusio-pit - Jungle / woods / anything with plants - remake your favorite IWAD or PWAD map from memory - Abandoned places Cavernous / Abandoned places sounds fun. Been looking to get back into mapping. What are the restrictions as far as time limit, ports, and assets? Or is that to be discussed on discord? Sorry, this is my first time participating. 2 Share this post Link to post
Walter confetti Posted January 9, 2019 2 hours limit and Boom-compatible map is the standard of every session. About themes and stuff, it will be known only 1/2 days before the event starts... 0 Share this post Link to post
Dragonfly Posted January 9, 2019 I missed the bit about theme suggestions. 10sector, make it happen <3 1 Share this post Link to post
Obsidian Posted January 10, 2019 THE LIST OF TEN APPROACHETH 1. 10 sectors 2. Liberal usage of the Icon textures. 3. Emphasis on Berserk combat 4. No enemies weaker than a Cacodemon (Revenants and Pain Elementals are allowed) 5. Perpetual lowering and raising floors 6. Liberal usage of the curve tool or curved linedefs 7. Inventive usage of extreme sector heights 8. 1 monster - use a single monster and make it threatening 9. Invulnerability sphere usage 10. All six keys used in the map Also @Dragonfly, Jimmy will indeed be hosting the second session. It'll be slightly later than 12 hours, but hopefully that doesn't impact your plans too much. 6 Share this post Link to post
Dragonfly Posted January 10, 2019 Suits me. Good themes! Surprisingly fond of theme 2, the rest of the themes are also good picks. I hope to make an appearance. :) 0 Share this post Link to post
MDevlin Posted January 10, 2019 I like 10 sectors theme, that'll help me keep things simple. Can we use multiple themes in one map? If so, I'll probably include 4,5,6, and 8 as well. 0 Share this post Link to post
Dragonfly Posted January 10, 2019 The themes are selected at random from the list and you'll be told what the themes are 15 minutes (typically) before the session starts. :) 0 Share this post Link to post
Nirvana Posted January 11, 2019 20 hours ago, Dragonfly said: Suits me. Good themes! Surprisingly fond of theme 2, the rest of the themes are also good picks. I hope to make an appearance. :) I'd rather have Icon textures only with some things like doortrack allowed. Make people use those offsets :p 1 Share this post Link to post
Pegleg Posted January 11, 2019 On 1/10/2019 at 7:18 AM, Dragonfly said: Good themes! Surprisingly fond of theme 2, the rest of the themes are also good picks. I agree, the themes are all good, solid themes. There's nothing that strikes me as gimmicky. I personally like 1, 3, 8, and 9. 9 hours ago, Nirvana said: I'd rather have Icon textures only with some things like doortrack allowed. Make people use those offsets :p I actually think 2 would be better as "2x2 with liberal use of Icon textures" 0 Share this post Link to post
Fuzzball Posted January 12, 2019 Pft pft pftp ptfptftpftp p|DPTTPFTPTPTFTP ASS It approaches! 0 Share this post Link to post
Obsidian Posted January 12, 2019 (edited) Twelve hours! Here's a 24-hour link to the ASScord. 0 Share this post Link to post
Fuzzball Posted January 12, 2019 Only 30 mins till start peeps- if you want in get in that discord now! :D 0 Share this post Link to post
Obsidian Posted January 12, 2019 15 MINUTES FOR RESOURCE GATHERING STARTS NOW! 0 Share this post Link to post
Obsidian Posted January 12, 2019 IT BEGINS Your theme is to use monsters no weaker than a Cacodemon. BEGIN! 0 Share this post Link to post
Obsidian Posted January 13, 2019 Annnnd time's up! 15 minutes for testing and then submit your maps! 0 Share this post Link to post
Walter confetti Posted January 13, 2019 (edited) With shameless late: prog-inspiration.zip Title: Plague of hangar keepers Build time: 1 hour and 20 minutes Theme: Monsters no lower of a caco Music: ELP - karn Evil 9 New Textures: from Parallel Phobos Texture Pack by scifista42 and sky from XENO11.WAD (included in the wad) Description: Trippy E1 style map, inspired by progressive rock song suite i hear while making this, in specific A Plague of Lighthouse Keepers by Van der Graaf Generator and Karn Evil 9 by ELP during the final rush. Edited January 13, 2019 by Walter confetti : lat minute texture fix 1 Share this post Link to post
Jimmy Posted January 13, 2019 The second session will be happening in 1 hour as of this post. 0 Share this post Link to post
Jimmy Posted January 13, 2019 OUR THEME IS: Use no monsters weaker than a Cacodemon. This only permits you to use: - cacodemons - pain elementals - hell knights - barons of hell - revenants - mancubi - arachnotrons - archviles - Spider Mastermind - Cyberdemon AND/OR: Place just one monster - and make it threatening. GET PLANNING! Gather resources, pick out a name/MIDI, draw your layout on paper, etc. There is no mandatory texture pack this time round. 0 Share this post Link to post
Jimmy Posted January 13, 2019 https://discord.gg/MBJJ7 Here's a link to the Discord. 0 Share this post Link to post
Jimmy Posted January 13, 2019 Planning time is over! GET MAPPING! You have 2 hours to map, followed by 15 mins to playtest and bugfix. 0 Share this post Link to post