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Pelle1986

Three Questions

Question

A) How do I make the perfect arch, round and nice?

 

B) How do I make a 3D-floor move sideways, not only up and down. Like a polyobject...

 

C) Can I rotate the texture of a wall or make it up-side-down or mirror?

 

Merry Christmas and a Happy New Year!

// Per

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On 1/5/2019 at 11:29 AM, Pelle1986 said:

 

 

You are in luck. I had a bit of time, and I also wanted to refresh my 3D mapping skills somewhat.  

 

First off, I looked through some texture pwads for a suitable archway texture and found it in Gothic.wad.

Spoiler

HYciK8d.png

Uarch_texture.wad

 

Next, I made the archway with 181:plane_align.

Spoiler

mU9Qx4a.png

Uarch_slope.wad

 

While those probably will do, they are a bit basic.

 

Next, an example of a rudimentary 3D archway,

Spoiler

BwyFC7e.png

Uarch3D_slope1.wad

 

and the lower arch rounded

Spoiler

X28XEj3.png

Uarch3D_slope2.wad

 

and last but not least, a proper archway

Spoiler

x6VCDRR.png

Uarch3D_slope3.wad

 

because of the complexity of the 3D constructs, I used boris's 3D plugin which makes mapping 3D sectors a breeze.

 

 

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Since you seem to be targeting the ZDoom family you can use UDMF to flip textures. To do that you have to set the scales of the texture to -1, like this:

 

grafik.png.2e483f5cd4b8043a0fe77b620f33ca42.png

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All of those can be accomplished with an advanced sourceport.

ZDoom, GZDoom, Eternity, etc.

I use GZDoom.

 

A) How do I make the perfect arch, round and nice?

 

Either use a patch of an arch and attach it to 3 linedefs,
two sidedefs set to impassable for the sides and one upper

sidedef for the arch top.

 

PCGMWXN.png

 

Or do many sectors using slopes, with upper sidedefs.

 

8UMKkYG.png

 

The more sectors the smoother the arch.

Using the 3D mode in GZDoom Builder-Bugfix makes adjusting the slopes very easy.

 

B) How do I make a 3D-floor move sideways, not only up and down. Like a polyobject...

 

Use many 3D sectors, similar to an extending bridge

 

C) Can I rotate the texture of a wall or make it up-side-down or mirror?

 

That can be done with ANIMDEFS  and TEXTURES, using many images. Again, the
more mages the smoother the animation. Some simple scripting may be required.

 

Merry Christmas and a Happy New Year! :)

Edited by Kappes Buur

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On 12/23/2018 at 7:42 PM, Kappes Buur said:

I think you will have to make some examples to make me understand. ;-D

 

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4 hours ago, therektafire said:

hm where might this 3d sector plugin be found?

 

On boris's github page, or check out the thread on ZDoom forum

 

 

4 hours ago, therektafire said:

And is it compatible with gzdoom builder bugfix?

 

Of course. Just make sure that you install the correct version,

for x32 (140 KB) or x64 (152 KB).

Edited by Kappes Buur

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On ‎12‎/‎23‎/‎2018 at 12:56 PM, Pelle1986 said:

C) Can I rotate the texture of a wall or make it up-side-down or mirror?

If you are looking to flip/rotate a texture for static use in your wad, you can use Slade3 to make flipped/rotated copies of the desired textures.

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