Pelle1986 Posted December 23, 2018 A) How do I make the perfect arch, round and nice? B) How do I make a 3D-floor move sideways, not only up and down. Like a polyobject... C) Can I rotate the texture of a wall or make it up-side-down or mirror? Merry Christmas and a Happy New Year! // Per 0 Share this post Link to post
1 Kappes Buur Posted January 12, 2019 (edited) On 1/5/2019 at 11:29 AM, Pelle1986 said: You are in luck. I had a bit of time, and I also wanted to refresh my 3D mapping skills somewhat. First off, I looked through some texture pwads for a suitable archway texture and found it in Gothic.wad. Spoiler Uarch_texture.wad Next, I made the archway with 181:plane_align. Spoiler Uarch_slope.wad While those probably will do, they are a bit basic. Next, an example of a rudimentary 3D archway, Spoiler Uarch3D_slope1.wad and the lower arch rounded Spoiler Uarch3D_slope2.wad and last but not least, a proper archway Spoiler Uarch3D_slope3.wad because of the complexity of the 3D constructs, I used boris's 3D plugin which makes mapping 3D sectors a breeze. 3 Share this post Link to post
1 boris Posted January 13, 2019 Since you seem to be targeting the ZDoom family you can use UDMF to flip textures. To do that you have to set the scales of the texture to -1, like this: 2 Share this post Link to post
0 Kappes Buur Posted December 23, 2018 (edited) All of those can be accomplished with an advanced sourceport. ZDoom, GZDoom, Eternity, etc. I use GZDoom. A) How do I make the perfect arch, round and nice? Either use a patch of an arch and attach it to 3 linedefs, two sidedefs set to impassable for the sides and one upper sidedef for the arch top. Or do many sectors using slopes, with upper sidedefs. The more sectors the smoother the arch. Using the 3D mode in GZDoom Builder-Bugfix makes adjusting the slopes very easy. B) How do I make a 3D-floor move sideways, not only up and down. Like a polyobject... Use many 3D sectors, similar to an extending bridge C) Can I rotate the texture of a wall or make it up-side-down or mirror? That can be done with ANIMDEFS and TEXTURES, using many images. Again, the more mages the smoother the animation. Some simple scripting may be required. Merry Christmas and a Happy New Year! :) Edited January 7, 2019 by Kappes Buur 0 Share this post Link to post
0 Pelle1986 Posted January 5, 2019 On 12/23/2018 at 7:42 PM, Kappes Buur said: I think you will have to make some examples to make me understand. ;-D 0 Share this post Link to post
0 therektafire Posted January 12, 2019 hm where might this 3d sector plugin be found? And is it compatible with gzdoom builder bugfix? 0 Share this post Link to post
0 Kappes Buur Posted January 12, 2019 (edited) 4 hours ago, therektafire said: hm where might this 3d sector plugin be found? On boris's github page, or check out the thread on ZDoom forum 4 hours ago, therektafire said: And is it compatible with gzdoom builder bugfix? Of course. Just make sure that you install the correct version, for x32 (140 KB) or x64 (152 KB). Edited January 12, 2019 by Kappes Buur 0 Share this post Link to post
0 Payload4367 Posted January 12, 2019 On 12/23/2018 at 12:56 PM, Pelle1986 said: C) Can I rotate the texture of a wall or make it up-side-down or mirror? If you are looking to flip/rotate a texture for static use in your wad, you can use Slade3 to make flipped/rotated copies of the desired textures. 0 Share this post Link to post
0 elend Posted January 13, 2019 Oh my, this is interesting. Good to know! @boris 0 Share this post Link to post
0 Dragonfly Posted January 13, 2019 For question one, see here: https://www.dfdoom.com/tutorial-easy-way-make-sloped-archways/ 0 Share this post Link to post
A) How do I make the perfect arch, round and nice?
B) How do I make a 3D-floor move sideways, not only up and down. Like a polyobject...
C) Can I rotate the texture of a wall or make it up-side-down or mirror?
Merry Christmas and a Happy New Year!
// Per
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