WatermelonPL Posted January 18, 2019 Hey, I'm trying to add Baldi's Basics music into Doom, but intro cuts in middle. Is that way Doom programmed? 0 Share this post Link to post
cambreaKer Posted January 18, 2019 If you are using zdoom, make a MAPINFO lump inside your wad file, and put this in the contents of it: Spoiler gameinfo { titletime = xx } replace the "xx" with music length in seconds 0 Share this post Link to post
WatermelonPL Posted January 18, 2019 Still cuts Spoiler gameinfo { titletime = 07 } 0 Share this post Link to post
WatermelonPL Posted January 19, 2019 On 1/18/2019 at 3:30 PM, cambreaKer said: If you are using zdoom, make a MAPINFO lump inside your wad file, and put this in the contents of it: Hide contents gameinfo { titletime = xx } replace the "xx" with music length in seconds "titletime = <time>: Sets the time in seconds the title picture is displayed for." No wonder why music still cuts on your code 0 Share this post Link to post
cambreaKer Posted January 19, 2019 (edited) 6 minutes ago, WatermelonPL said: "titletime = <time>: Sets the time in seconds the title picture is displayed for." No wonder why music still cuts on your code whoops, sorry, i thought that would increase the time the music plays too. edit: have you checked that the music isn't corrupted? 0 Share this post Link to post
WatermelonPL Posted January 20, 2019 (edited) 19 hours ago, cambreaKer said: whoops, sorry, i thought that would increase the time the music plays too. edit: have you checked that the music isn't corrupted? The music isn't corrupted. When I click 'Yes' when exiting Doom, music plays untill GZDoom is closed (Longer than normal) edit: WAV version plays 100% good Edited January 20, 2019 by WatermelonPL 0 Share this post Link to post