dybbuk81 Posted January 19, 2019 I searched and searched, but still probably not enough, and only have found ways to put intermission screens with text stories AFTER the first map or any map, but never BEFORE. Any ideas? 0 Share this post Link to post
2 Nevander Posted January 19, 2019 (edited) Just create a dummy map like MAP00 in UDMF and write a simple script to end the map instantly on being loaded (OPEN script). Then in MAPINFO, give MAP00 it's own cluster with the exittext you desire. Don't forget the NoIntermission property on MAP00 to skip the stats screen. 2 Share this post Link to post
1 Remilia Scarlet Posted January 19, 2019 If you mean in GZDoom, the way I've done this is to define the intermission script in MAPINFO, then for MAP01, add the Slideshow option (Slideshow = "<intermission name>"). Then as soon as the level starts, use ACS to give the player a SlideshowStarter. This is how I accomplished it in Freaky Panties. 1 Share this post Link to post
0 Kappes Buur Posted January 19, 2019 (edited) While not strictly an intermission before MAP01, text and or scenes at the start of a pwad can be done with a TITLEMAP . The best example is Knee-Deep in ZDoom ( kdizd_12.pk3 ) for DOOM (not DOOM2). Instead of using text, the story was conveyed in a voice track. Edited January 19, 2019 by Kappes Buur 0 Share this post Link to post
0 Empyre Posted January 19, 2019 I have not tested this, but couldn't you give the cluster that starts with MAP01 an enter text? 0 Share this post Link to post
0 Vermil Posted January 19, 2019 (edited) In Doomsday define a 'before' infine definition like so: Finale { Before = "MAP01"; Script { Music "victor" Flat FLOOR4_8 Wait 0.5 Text msg 10 10 "Blah blah" WaitText msg Wait 7 skiphere Canskip End }; } 1 Share this post Link to post
0 dybbuk81 Posted January 19, 2019 46 minutes ago, Empyre said: Doomsday I like this answer but I'm using GZDoom. I'm thinking the dummy level MAP00 will work though, I never thought of that! 0 Share this post Link to post
0 dybbuk81 Posted January 19, 2019 As for entertext I did find this in my research, but there are no examples that I can get to work 0 Share this post Link to post
0 JadingTsunami Posted January 19, 2019 I used the MAP00 trick to display an introductory story text. If you'd like an example, look here for the map. 0 Share this post Link to post
0 Empyre Posted January 19, 2019 8 minutes ago, dybbuk said: As for entertext I did find this in my research, but there are no examples that I can get to work I looked it up here: https://zdoom.org/wiki/MAPINFO/Cluster_definition Apparently, there has to be a map completed before the cluster begins in order to display the text, so it looks like MAP00 is still going to be required. Others here have told you how to do it. 0 Share this post Link to post
I searched and searched, but still probably not enough, and only have found ways to put intermission screens with text stories AFTER the first map or any map, but never BEFORE. Any ideas?
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