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Krull

GZDoom dehacked projectiles

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I think this is an issue that’s been resolved but i can’t recall how. Some people reported enemies firing “dying lost souls” rather than actual fireballs in a dehacked heavy project (doomed in space) but I couldn’t recreate this when I tried. Maybe it’s certain builds, or maybe it’s even a .ini issue? Regardless, this is unintentional behaviour, I don’t think it’s expected for all dehacked projects to be converted to decorate. Hopefully someone can come by and pin exactly what’s wrong. I’m sure you’ve tried already, but maybe a fresh install of the latest build will fix it?

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