HellVain Posted February 5, 2019 For example, If I wanted the pistol or the chainsaw to always gib my enemies, what would I need to do? My preferred doom editor is slade. 0 Share this post Link to post
2 Gez Posted February 6, 2019 In ZDoom, the simplest way would be to replace the weapon with a clone using a custom projectile or puff with the EXTREMEDEATH flag. Alternatively, using the damage type "Extreme" works, too. 0 Share this post Link to post
0 HellVain Posted February 6, 2019 12 hours ago, Gez said: In ZDoom, the simplest way would be to replace the weapon with a clone using a custom projectile or puff with the EXTREMEDEATH flag. Alternatively, using the damage type "Extreme" works, too. How do I do that? sorry, im kinda new to this kind of stuff. 0 Share this post Link to post
0 Grey_Wolf Posted February 13, 2019 (edited) Something like this: Spoiler ACTOR Testweapon : Weapon { Weapon.AmmoUse1 1 Weapon.AmmoGive1 10 Weapon.Damagetype Extreme // etc. //OR ACTOR Testweapon : Weapon { Weapon.AmmoUse1 1 Weapon.AmmoGive1 10 +EXTREMEDEATH // etc. 0 Share this post Link to post
0 Empyre Posted February 13, 2019 6 hours ago, Grey_Wolf said: Something like this: Hide contents ACTOR Testweapon : Weapon { Weapon.AmmoUse1 1 Weapon.AmmoGive1 10 Weapon.Damagetype Extreme // etc. //OR ACTOR Testweapon : Weapon { Weapon.AmmoUse1 1 Weapon.AmmoGive1 10 +EXTREMEDEATH // etc. The Weapon. is not needed there. It is not wrong, but it is not needed. You can have just AmmoUse1, AmmoGive 10, etc. 1 Share this post Link to post
For example, If I wanted the pistol or the chainsaw to always gib my enemies, what would I need to do?
My preferred doom editor is slade.
Share this post
Link to post