Lutz Posted December 4, 2002 Quick question, folks: is there a port out there that supports textures taller than 128 units? Maybe all of them, do I don't know -- but I can't recall if I have seen any tall textures. To all you engine-coders: this is a feature I'm sure I could take advantage of (especially when used in conjunction with self-referencing sectors). 0 Share this post Link to post
Lutz Posted December 4, 2002 Thanks. A follow-up: are there any available .WADS that take advantage of this? 0 Share this post Link to post
Enjay Posted December 5, 2002 Not only does Zdoom allow tall textures, it also allows scaling of textures so you can create hi-res textures from your tall graphics (xtheater has some of these too). This is not done in the same way as some 3d accelerated ports do it, but by a simple addition to the data stored in the texture1 lump, without ruining compatibility with existing texture1 lump modifications. 0 Share this post Link to post
Lutz Posted December 5, 2002 Cool. Oh, the things one can learn on the glorious Doomworld forum -- high textures, texture scaling, wavelength is a moron...it's an incredible melding of minds (but not in a sissy Star Trek way). Where might I find this xTheater wad? (I assume it's somewhere on the archives, but dammit, I'm a busy man with no time to browse around...) Anybody have a link? 0 Share this post Link to post
myk Posted December 5, 2002 If I'm not mistaken it is a tech demo WAD for DeepSea, found at the editor's site (sbsoftware.) 0 Share this post Link to post
Enjay Posted December 5, 2002 Yeah, you can get it from the DeePsea home page ( http://www.sbsoftware.com/ ) in the downloads section. Make sure you read the texts. It requires Zdoom b33 or later (as it says on the DL page) and you will probably need to increase the heapsize too. There are some really pretty large textures in there. 0 Share this post Link to post
ReX Posted December 9, 2002 And XTheater's not a bad piece of mapping either. Nicely portrays a real-life movie theater. 0 Share this post Link to post
Scuba Steve Posted December 10, 2002 ...and porn, don't forget the porn. 0 Share this post Link to post
kristus Posted December 10, 2002 Boom eternity Smmu Mbf. Rex. hahaha.. veeery funny. /me looks strangley at Rex. 0 Share this post Link to post