FlyingMan1994 Posted February 15, 2019 (edited) I wanted to get into making DooM maps so my first map is mostly testing with doors and keys in order to get a feel for the program. I used GZdoom builder and a DooM 2 wad. This is a single level map played like vanilla, mouselook is ok. Here is a link to play the DooM wad yourself, I tested the map using GZdoom so make sure you use that. Looking for constructive criticism, I'm excited to improve! https://drive.google.com/open?id=1S9vKBt5G87CyG-umnAyiku2Yv4YmdFcM P.S. After playing this in Zandronum with Sgt. Marks Brutal Doom v21, I recommend playing like this for the best experience. Edited February 16, 2019 by PKyeezy : Added screenshots 3 Share this post Link to post
Pegleg Posted February 15, 2019 Welcome to Doomworld! It looks like you included most of the details in this post, so, kudos on that. But you did leave out a very important aspect: screenshots! Adding screenshots will help people get an idea of what to expect and will entice them to try your level. 1 Share this post Link to post
FlyingMan1994 Posted February 15, 2019 23 minutes ago, Pegleg said: Welcome to Doomworld! It looks like you included most of the details in this post, so, kudos on that. But you did leave out a very important aspect: screenshots! Adding screenshots will help people get an idea of what to expect and will entice them to try your level. Thanks, I re read the rules and added some screen shots, happy to be here on Doomworld! 1 Share this post Link to post
BeachThunder Posted February 16, 2019 Looking good for a first shot. Although, I can't download it, you need to set your link to be shareable. Anyway, from what I can see in the screenshots, a couple of things stand out to me: your level looks very bright and could use some light/dark contrasts. Also, some variety in ceiling heights would go a long way in making your level look more dynamic. 1 Share this post Link to post
FlyingMan1994 Posted February 16, 2019 9 minutes ago, BeachThunder said: Looking good for a first shot. Although, I can't download it, you need to set your link to be shareable. Anyway, from what I can see in the screenshots, a couple of things stand out to me: your level looks very bright and could use some light/dark contrasts. Also, some variety in ceiling heights would go a long way in making your level look more dynamic. Alright, I edited the file in google drive, you should be able to download it, if not let me know. Thanks for the feedback man! 0 Share this post Link to post