Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
portalsam

Monster wont deactivate.

Question

So after a few months I picked up my old wad. After redesigning the level and fixing some problems I started on the script. I'm trying to have my monster deactivate when the level starts using thing_deactivate and activate after a script plays. However the monster remains active, even when flagged with dormant. This has been a lot of trouble and I would appreciate any help with this issue.

tomreduced.7z

Share this post


Link to post

3 answers to this question

Recommended Posts

  • 0

Having a look at your Decorate, I suspect it's because you have "A_Look" in your Spawn state.  A_Look automatically progresses the monster to the "See" state once you enter their field of vision, so it's probably overwriting the Dormant flag.

 

I removed A_Look from your Spawn state, and the monster acted Dormant as it should.

 

(On a separate note, please tell me there's more to your new monster than this Terry-esque thing?)

 

 

Share this post


Link to post
  • 0
23 minutes ago, Bauul said:

Having a look at your Decorate, I suspect it's because you have "A_Look" in your Spawn state.  A_Look automatically progresses the monster to the "See" state once you enter their field of vision, so it's probably overwriting the Dormant flag.

 

I removed A_Look from your Spawn state, and the monster acted Dormant as it should.

 

(On a separate note, please tell me there's more to your new monster than this Terry-esque thing?)

 

 

Thank you! Changing how he worked fixed the entire issue. On your note, yes I do have some thing planned. But not sure if i could make drastic changes to a guinea pig.

Share this post


Link to post
  • 0
1 hour ago, portalsam said:

Thank you! Changing how he worked fixed the entire issue. On your note, yes I do have some thing planned. But not sure if i could make drastic changes to a guinea pig.

Go ahead and make the changes but make a back-up copy first.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×