ASON-Z- Posted February 23, 2019 (edited) The Cyberdemon's rocket seems to come out from in between his legs rather than his launcher. I know Doom 64 resolved this "oversight". Is there any way I can fix it's rocket placement in classic Doom? Edited February 23, 2019 by aSeriesOfNumbers 1 Share this post Link to post
1 Empyre Posted February 24, 2019 (edited) 4 hours ago, aSeriesOfNumbers said: Yea I need a little more help. This code will make the Cybedemon shoot its rockets at a height of 52 units and 24 units to the left (his left). I copied-and-pasted the Missile state of the Cyberdemon's DECORATE code, replaced A_CyberAttack with A_CusomMissile, and adjusted the numbers a few times until it looked right. I used the older A_CustomMissile instead of the newer A_SpawnProjectile so it will work in Zandronum as well as ZDoom, GZDoom, or QZDoom. ACTOR EmpyresAmazingCyberdemonReplacement : Cyberdemon replaces Cyberdemon { States { Missile: CYBR E 6 A_FaceTarget CYBR F 12 A_CustomMissile("Rocket", 52, -24) CYBR E 12 A_FaceTarget CYBR F 12 A_CustomMissile("Rocket", 52, -24) CYBR E 12 A_FaceTarget CYBR F 12 A_CustomMissile("Rocket", 52, -24) Goto See } } Using Slade 3, make a new wad, add a new entry named DECORATE, copy-and-paste this into it, and give the wad a name like BetterCyberdemon.wad. Feel free to change the name of the actor. This could be your first step into making monsters of your own. 1 Share this post Link to post
0 Empyre Posted February 24, 2019 It can be done using DECORATE. You would need to use A_SpawnProjectile("Rocket", <height>, <XOffset>) https://zdoom.org/wiki/A_SpawnProjectile Reply if you need more detailed help. 1 Share this post Link to post
0 ASON-Z- Posted February 24, 2019 2 hours ago, Empyre said: It can be done using DECORATE. You would need to use A_SpawnProjectile("Rocket", <height>, <XOffset>) https://zdoom.org/wiki/A_SpawnProjectile Reply if you need more detailed help. Yea I need a little more help. 0 Share this post Link to post
0 ASON-Z- Posted February 24, 2019 When I try to load it up, its says Script error, ":decorate.txt" line 1: Unexpected character: (ASCII -17) 0 Share this post Link to post
0 ASON-Z- Posted February 24, 2019 2 hours ago, Empyre said: This code will make the Cybedemon shoot its rockets at a height of 52 units and 24 units to the left (his left). I copied-and-pasted the Missile state of the Cyberdemon's DECORATE code, replaced A_CyberAttack with A_CusomMissile, and adjusted the numbers a few times until it looked right. I used the older A_CustomMissile instead of the newer A_SpawnProjectile so it will work in Zandronum as well as ZDoom, GZDoom, or QZDoom. ACTOR EmpyresAmazingCyberdemonReplacement : Cyberdemon replaces Cyberdemon { States { Missile: CYBR E 6 A_FaceTarget CYBR F 12 A_CustomMissile("Rocket", 52, -24) CYBR E 12 A_FaceTarget CYBR F 12 A_CustomMissile("Rocket", 52, -24) CYBR E 12 A_FaceTarget CYBR F 12 A_CustomMissile("Rocket", 52, -24) Goto See } } Using Slade 3, make a new wad, add a new entry named DECORATE, copy-and-paste this into it, and give the wad a name like BetterCyberdemon.wad. Feel free to change the name of the actor. This could be your first step into making monsters of your own. Never mind, I got it working. Thank you so much! I really appreciate the time you took to make this! And yes, I hope I can one day make edits and changes of my own. 0 Share this post Link to post
0 Empyre Posted February 24, 2019 1 minute ago, aSeriesOfNumbers said: Never mind, I got it working. Thank you so much! I really appreciate the time you took to make this! And yes, I hope I can one day make edits and changes of my own. it is a good sign that you were able to fix the problem yourself. I means that you are on the right track to becoming a modder. 4 Share this post Link to post
0 ASON-Z- Posted February 24, 2019 2 hours ago, Empyre said: it is a good sign that you were able to fix the problem yourself. I means that you are on the right track to becoming a modder. Thanks man! I hope that will soon be the case. 0 Share this post Link to post
The Cyberdemon's rocket seems to come out from in between his legs rather than his launcher.
I know Doom 64 resolved this "oversight".
Is there any way I can fix it's rocket placement in classic Doom?
Edited by aSeriesOfNumbersShare this post
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