Dubh Posted December 6, 2002 I was reading something last night and it was typically the different setups ppl use while playing FPS. Obviously people think the style they adopted is the best but I read that alot of ppl use w,a,s,z to move. I find this wierd. For Doom3 my setup would be as follows: Mouse: Inverted Used for looking and controlling movement only Button 1 = Fire Button 2 = Jump Arrows: Left&Right = strafe Up&Down = Forwards and Backwards Shift: Walk Keypad INS: next weapon R Ctrl: Duck Enter: Use item [ and ] : Cycle items Numbers: Weapon Selection What do you guys use? 0 Share this post Link to post
Katarhyne Posted December 6, 2002 bind a "_speed" bind d "_back" bind e "_forward" bind r "_moveright" bind w "_moveleft" bind g "_moveup" bind t "_movedown" bind s "_left" bind f "_right" bind MOUSE1 "_attack" bind q "weapnext" bind z "weapprev" bind space "reload" seta sensitivity "8" seta cl_mouseAccel "0" seta m_pitch "-0.022000" seta m_yaw "0.022" seta m_forward "0.25" seta m_side "0.25" seta m_filter "1" seta name "rayle^extropy" seta r_varmegs 768 With the exception of the inverted mouse (an old habit I can't seem to break), I think this is the one true FPS setup. There is really no reason to use anything else aside from personal preference, as an ESDF setup gives you optimal button placement for ease of use as well as functionality. That's from Doom 3 - if a game has a "use" function I set that to lalt, and if a game has any sort of "weapon special function" (including zoom) I set that to mouse2. In CS I use the mousewheel to buy ammo, otherwise I don't use it or I use it to set zoom levels. Mouse3 is generally some sort of flashlight or lasersight, mouse4 is offhand grenades (or voicecom in HL) and mouse5 is almost never used, except for perhaps a screenshot button. I have kp+ and kpenter for demo recording controls in some games, and I usually use the zxcvb row for auxilary functions like radio commands or spraypaint. I use "enter" for chat, and yui for team, target, and attacker, respectively. Tab is +showscores, and capslock is the gestures menu in UT and UT2k3, or the gesture button in Q3A. 0 Share this post Link to post
Kinsie Posted December 6, 2002 THIS IS MY STANDARD FPS SETUP: Arrows Up and Down - Forwards and Backpedal Arrows Left and Right - Strafe Left Mouse - Fire Right Mouse - AltFire (or Open if there's no altfire) NumEnd - Jump NumIns - Duck Shift - Reload Ctrl - Open 0 Share this post Link to post
Fredrik Posted December 6, 2002 My standard control setup: W - Use (in Doom 3 I use it to reload, though I might change that) A - Strafe left S - Backwards D - Strafe right Shift - Run Space - Jump C - Crouch MB1 - Fire MB2 - Forward Mouse - Mouselook, duh. Sensitivity - depends on the game. I used to need inverted mlook, but I've changed to regular now and I'm about equally good with either if I just get two minutes to warm up. 0 Share this post Link to post
uniQ Posted December 6, 2002 In quake3 I use: w,a,s,d for move q = gl e = pg f = sg / other items... x = mg c = lg / other items... strg = BFG space = crouch alt = use/zoom shift = walk z = say t = team_say mouse1 = fire mouse2 = jump (that rules on mouse2) mouse3 = rg mouse4 = rl mouseup = lg mousedown = sg most probably I'll use that layout in d3 too. but i thought about moving to e,s,d,f for movement then i could use some more pinky finger keys like "a" for another weapon. "r" will be my no. candidate for reload. 0 Share this post Link to post
Lord FlatHead Posted December 6, 2002 up = up arrow down = down arrow right = right arrow left = left arrow reload = del use = enter crouch = ctrl jump = shift shoot = mouse1 use/secondire fire = mouse2 Yes, I use the arrow keys and yes I know the truly l33t players use WASD (which would be ZQSD with an azerty keyboard). Fuck you. 0 Share this post Link to post
AirRaid Posted December 6, 2002 W - Forwards S - Backwards A - Strafe Left D - Strafe Right Space - Jump C - Duck Q - Reload E - Use Mouse 1 - Fire Mouse 2 - Alt Fire MWheel up - Next weapon MWheel Down - Prev Weapon Mouse Look - Inverted Mouse Y axis 0 Share this post Link to post
Katarhyne Posted December 6, 2002 Well, I know a lot of good players that use WASD (which I think is somewhat inferior compared to ESDF; less keys at your disposal) and also the arrow keys, which IMO is pretty dumb compared to WASD or ESDF. Of course, REAL hardcore players use a Belkin Nostromo n50 Speedpad. :P Mine broke, though. :/ 0 Share this post Link to post
Serious Seuss Posted December 6, 2002 Left click = primary fire Right click = secondary (if any) Right ctrl = jump Right shift = crouch Up key = forward Down key = back Left key = strafe left Right key = strafe right MWheel = next weapon Enter = use 0 Share this post Link to post
IMJack Posted December 6, 2002 WASD - movement LftShft - walk/run LftCtrl - crouch Space - jump E - use key Q - useful gimmick R - reload Z,X,C,F,G - not-so-useful gimmicks LMB - fire RMB - altfire/use key MMB - gimmick Mwheel - cycle weapons/inventory And I invert the mouse. It just feels more natural to me. 0 Share this post Link to post
EllipsusD Posted December 6, 2002 Looking through all of these setups I can't help feel that my standard configuration is a bit odd. It works fine for me, but it really isn't very similar to what you guys seem to be using: Forward = Mouse 2 Back = / Leftstrafe = , Rightstrafe = . Duck = M Jump = N Reload = K Use = L Primary Fire = Mouse 1 Secondary Fire = Mouse 3 Next/Previous Weapon = Mouse Scroll Down/Up I dunno... it just feels a lot more comfortable to me than using a more condensed WASD setup. 0 Share this post Link to post
AirRaid Posted December 6, 2002 Katarhyne said:Well, I know a lot of good players that use WASD (which I think is somewhat inferior compared to ESDF; less keys at your disposal Yeah I actually tried ESDF for a bit, but I kept just putting ym fingers on WASD. So bleh. I'll struggle with my lack of buttons. 0 Share this post Link to post
Naked Snake Posted December 6, 2002 up arrow - up down arrow - down left arrow - strafe left right arrow - strafe right mouse 1 - shoot mouse 2 - duck mouse 3 - jump mousewheel up - next weapon mousewheel down - previous weapon delete - reload shift - run g - god i - load level 1 o - load level 2 p - load level 3 0 Share this post Link to post
Alientank Posted December 6, 2002 Mine is the best :) Up/down = forwards backwards Left/right = strafe left and right. Mouse1 = Fire Mouse2 = Alt fire Mouse 3 (Click the mouse wheel) = Reload (if there is reload) Scroll mouse up = Next weapon Scroll mouse down = Previous weapon Ctrl = Jump Enter = Use (or open doors, etc) Shift = Crouch Always run is on (for games that have it) and mouselook. 0 Share this post Link to post
dsm Posted December 6, 2002 I'm tired of hearing how I'm a weirdo because of my control setup, so guess what? I'm not gonna list 'em :-P 0 Share this post Link to post
Fletcher` Posted December 6, 2002 Left-left arrow Right-right arrow Foward-up arrow Back-down arrow Shoot-left ctrl Sec Shoot-c Jump-a Crouch-z Use-space look up-s look doen-x invt-[] invt use-enter 0 Share this post Link to post
uniQ Posted December 6, 2002 does anyone use a special FPS controler? it would be interesting to hear how practicable those toys are. I was close to mod an old keyboard into a personal fps gear (PFG) (TM) because wasd steering lacks the "left" pinkey finger keys and esdf is not as good as wasd. i dunno why but esdf "feels" different to me... 0 Share this post Link to post
AndrewB Posted December 6, 2002 A: Strafe left E: Strafe right <: Forward O: Backward ": Jump Left mouse fire, right mouse strafe, shift run. 0 Share this post Link to post
AndrewB Posted December 7, 2002 That's some darn bad transparency work I tell you. 0 Share this post Link to post