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Hiiammike

Something is strange is going on with my intermission text

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So all of my intermission text have been working however recently they have not been working for some reason? I have no idea why this is what the 

script looks like please help me! My intermission text aren't working in this wad anymore i have no idea why i can't see any intermission text screens?

map MAP01 "Floating milltary station"
sky1 "SKY1"
next MAP02 
music D_E1M2
cluster 1

Clusterdef 1
MUSIC "D_VICTOR"
Exittext "The experiment on Venus was successful,
 portal has opened as it was supposed to.
 The problems came after that,
 demons escaped and killed everyone around.
Your job is to kill the demons, 
find the portal and shut it down once for all before 
situation escalates any
 further!"
 
 map MAP02 "HAVOC"
sky1 "VENSK"
next  MAP03
music D_THE_DA
cluster 1

Clusterdef 1
MUSIC "D_READ_M"
Exittext "Still no luck finding the portal!
perhaps the portal is located on the surface of venus!
Maybe if you traveled down to the venus
surface base! You would
Find portal! In the mean time
search the floating city! For
anwsers as where the portal could be!
Perhaps you could find some
people hiding!"

 map MAP03 "The City"
sky1 "VENSK"
next  MAP04
music D_ROMERO
cluster 1

Clusterdef 1
MUSIC "D_READ_M"
Exittext "After searching the city for the portal
you come up with no luck finding it!
After killing the giant spider demon!
A door opens to the shit infested sewers!
The sewers will lead down to the
surface base! The portal must be there?
Right? But who knows what could be lurking on the
surface of venus and in the sewers! Who knows what
could be guarding the portal?"

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Only one of them is working only map 3's intermission text screen thing works. But map 1 and map 2 aren't working what is this magic?

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The fact that you're using a deprecated and shouldn't-be-used-anymore version of the MAPINFO aside, it's basically because you get one entertext/exittext per map cluster. If you want it to play for each map, each map needs to be its own cluster.

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