PeterMoro Posted March 8, 2019 (GZDB / UDMF) Anyone noticed that when you make any curved wall either with the line curve tool or sector stair builder etc, that the center of the curve is always a little darker or sometimes brighter. What's the cause of this? 1 Share this post Link to post
1 Bauul Posted March 8, 2019 You can also turn it off on a per-linedef basis: It can be decent to keep on if you have lots of right-angles (like crates for example), but yes, it's super annoying for curved walls. 5 Share this post Link to post
0 Edward850 Posted March 8, 2019 https://doomwiki.org/wiki/Fake_contrast 2 Share this post Link to post
0 PeterMoro Posted March 8, 2019 Thanks for the reply and the link. I've tried to disable Fake Contrast. Is it possible? 0 Share this post Link to post
0 Kappes Buur Posted March 8, 2019 Since you are using UDMF, check https://zdoom.org/wiki/MAPINFO/Map_definition Evenlighting 4 Share this post Link to post
0 PeterMoro Posted March 28, 2019 On 3/8/2019 at 4:27 PM, Bauul said: You can also turn it off on a per-linedef basis: It can be decent to keep on if you have lots of right-angles (like crates for example), but yes, it's super annoying for curved walls. So changing the textures to "even lighting" (Thanks for tip) solves my problem but is there any way to make this setting default in GZDB? I've tried and can't find any. My maps have many curved areas and it's a headache to adjust them all on a case-by-case basis. What's the difference between even lighting and smooth lighting? 1 Share this post Link to post
0 Kappes Buur Posted March 28, 2019 (edited) 46 minutes ago, PeterMoro said: So changing the textures to "even lighting" (Thanks for tip) solves my problem but is there any way to make this setting default in GZDB? I've tried and can't find any. My maps have many curved areas and it's a headache to adjust them all on a case-by-case basis. What's the difference between even lighting and smooth lighting? Only through using a MAPINFO lump in your pwad. See my link above. Scroll down about half the page. 1 Share this post Link to post
0 HAK3180 Posted March 28, 2019 The player him/herself can disable fake contrast in GZDoom through OPTIONS > DISPLAY OPTIONS > USE FAKE CONTRAST. You could recommend turning it off it in a text file or something, but as pointed out, it can also be a good thing. I use "smooth" as a default myself. 1 Share this post Link to post
(GZDB / UDMF)
Anyone noticed that when you make any curved wall either with the line curve tool or sector stair builder etc, that the center of the curve is always a little darker or sometimes brighter.
What's the cause of this?
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Link to post