protgent Posted March 31, 2019 So i want to make custom skills. and episode names. does anybody know how to? 0 Share this post Link to post
1 Empyre Posted April 1, 2019 When you say Episode Demo, you are creating an episode that begins with the map named Demo. The error message says that the game couldn't find a map named Demo. You should have Episode E1M1 or Episode MAP01 or something like that. Also, you misspelled easy in the spawnfilter for the GetBetter skill. 1 Share this post Link to post
0 Empyre Posted March 31, 2019 Everything you need to know is here: https://zdoom.org/wiki/MAPINFO If you still have questions after that, I will be happy to help. 0 Share this post Link to post
0 protgent Posted March 31, 2019 thanks for the link! i've swiched to doomworld for help cuz youtube's search engine is as bad as bing(serach engine) 0 Share this post Link to post
0 protgent Posted March 31, 2019 when i finshied the code. i got this my code looked like this //All this does is change skills. ClearSkills Skill MsJones { SpawnFilter = baby MustConfirm = "boi.(remeber, your going into a tranning level)" AmmoFactor = 2.0 Name = "Miss. Jones" } Skill GetBetter { spawnFilter = esay Name = "You can do better" MustConfirm = "better, but still bad" } //Episodes ClearEpisodes Episode Demo { name = "Demo" } 0 Share this post Link to post
0 protgent Posted April 1, 2019 oof, thanks! (i have a small keyboard. thats why i have a bad grammar. dont @ me >={{{{{{{{{{{{{{) 0 Share this post Link to post
0 protgent Posted April 1, 2019 (edited) so i edited some stuff. and i give up. it goes to E1M2 when i want it to repet. what the $*&! is happing. i'll give you all the scripts(doomworld wont allow me to attach the pk3 file, this is soooo stupid ) (zmapinfo) //All this does is change skills. ClearSkills Skill MsJones { SpawnFilter = baby MustConfirm = "boi.(remeber, your going into a tranning level)" AmmoFactor = 2.0 Name = "Miss. Jones" } Skill GetBetter { spawnFilter = easy Name = "You can do better" MustConfirm = "better, but still bad" } //Episodes ClearEpisodes Episode E1M1 { name = "Demo" next = E1M1 } (mapinfo) map E1M1 "Traning" { sky1 = "f_sky" cluster = 1 music = D_E1M1 name = "Traning" next = E1M1 } cluster 1 { flat = OGRATB02 music = "1" exittext = "thank you for playing my demo!", "it took me a while to learn a new", "type of coding.", " ", "but im happy i got this relesed!", "i will be working on the full game now.", "the next level will have sound and music.", "but no map, sorry,", } edit: i forgot that it says in cluster, next level, frick edit 2: it wont display the level name. Edited April 1, 2019 by Tuckymonster 0 Share this post Link to post
0 Empyre Posted April 2, 2019 (edited) The ZMAPINFO lump name was introduced when ZDoom updated the format of MAPINFO, so that a wad can have MAPINFO in the old format for ports that still need the old format, like ZDaemon for example, and the same wad can have ZMAPINFO for ZDoom or other ports that support the new format. If ZDoom (or GZDoom or Zandronum or QZDoom) sees the ZMAPINFO lump, that lump will be loaded and the MAPINFO lump will be ignored. My point is that you need to put all the MAPINFO stuff in one lump. The part that you put in MAPINFO was never loaded because the game saw a ZMAPINFO to load. Put it all in one lump, which you can call either MAPINFO or ZMAPINFO. Luckily, you have all of it in the new format, because you can't mix the old and new formats together in the same lump. Also, the Episode definitions format doesn't include a "next" entry. 0 Share this post Link to post
So i want to make custom skills. and episode names. does anybody know how to?
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