nicolas monti Posted April 5, 2019 (edited) It's been like 8-9 months since my last map so I wanted to make a new one just in case I forget how to make a doom map. Mid sized classic style map with plenty of action http://www.mediafire.com/file/md1uaoi48hmieoi/afterlife00[1].wad 10 Share this post Link to post
Tor1zo Posted April 6, 2019 As far as i got into it... it is really cool! Nice work there bud 1 Share this post Link to post
Reisal Posted April 6, 2019 Golly G, you've been churning these maps out with this aesthetic of yours for a while. Neat, another monti map! 1 Share this post Link to post
nicolas monti Posted April 6, 2019 17 hours ago, Glaice said: Golly G, you've been churning these maps out with this aesthetic of yours for a while. Neat, another monti map! Did you find it balanced overall? Any unfair encounter /too easy? 0 Share this post Link to post
Reisal Posted April 7, 2019 No, I didn't play it. I'm just pleased you are still making maps. 1 Share this post Link to post
nicolas monti Posted April 7, 2019 10 hours ago, Glaice said: No, I didn't play it. I'm just pleased you are still making maps. Yup, since I don't have time for ambitious projects or megawads right now I think releasing single maps occasionaly is my way to stay. I think I'll release maps till I die ;) 2 Share this post Link to post
Ribbiks Posted April 7, 2019 Greetings, here's a demo: afterlife_fda_rbk.lmp.zip lots of traits here that I've come to enjoy in your maps. e.g. unconventionally attractive shapeliness of the geometry, and a playfulness with respect to how doom treads the line between representational and abstract (stop me if I'm reading into this too much :p). Rockin' music choice. I like the sudden difficulty spikes. Also the build up to entering the last fight is great. 3 Share this post Link to post
nicolas monti Posted April 8, 2019 (edited) On 4/7/2019 at 3:35 PM, Ribbiks said: Greetings, here's a demo: afterlife_fda_rbk.lmp.zip lots of traits here that I've come to enjoy in your maps. e.g. unconventionally attractive shapeliness of the geometry, and a playfulness with respect to how doom treads the line between representational and abstract (stop me if I'm reading into this too much :p). Rockin' music choice. I like the sudden difficulty spikes. Also the build up to entering the last fight is great. Thanks man, I've finally seen your demo, you played it as I wanted the map to be played, you were close to death sometimes but managed to survive, my favourite part is the red key area, that was very close. I'll release this as a solo map and maybe I'll continue with my evolved.wad map 2 which is at 30% since last year. On what you've said about representational and abstract I enjoy making some recognisable objects used in a non functional manner and location, not far from the original iwad concept, you recognize computer desks, pannels, lockers and other structures but the arrangement of the layout is very abstract. Edited April 8, 2019 by nicolas monti 0 Share this post Link to post