Rince-wind Posted April 4, 2019 (edited) A single map for Doom II that I used as practice for mapping, I tried making it fun to play while also using a few settings and scripts to get myself familiar with Doombuilder. Map Info: Tested with - GZDoom 3.2.5 Freelook and crouching allowed Jumping required Software rendering Difficulty - somewhere between Doom I and Doom II Download: idgames Spoiler Edited May 10, 2019 by Rince-wind 5 Share this post Link to post
Beezle Posted April 4, 2019 Nice screenshots, looking forward to giving this playthru:) 0 Share this post Link to post
Rince-wind Posted April 4, 2019 Hope you like it, tell if there is something that can be improved. 0 Share this post Link to post
Roofi Posted April 6, 2019 (edited) I will test your map soon I think. I saw your recent screens , your map has interesting funny details. It reminds me of Kama Sutra for some reasons (by Gusta and Method) 0 Share this post Link to post
Rince-wind Posted April 6, 2019 Unlike Kama Sutra you don't need to be a Doom pro to play this :P 0 Share this post Link to post
Beezle Posted April 6, 2019 Just past obtaining the Blue Key I noticed a couple of things: 1. The doors don't make any noise, not a big deal at all but it throws you off a bit, and 2. I saw this when I opened the door after the Blue Key door, So far I'm enjoying this map, its pretty fun and is laid out well:) 1 Share this post Link to post
Rince-wind Posted April 6, 2019 Those doortracks were such a pain in Doombuilder. Also is that a new version of Brutal Doom, the helmets look different. 0 Share this post Link to post
Beezle Posted April 6, 2019 2 hours ago, Rince-wind said: Those doortracks were such a pain in Doombuilder. Also is that a new version of Brutal Doom, the helmets look different. Yeah hehe, I didn't notice it at first, The mod I'm playing it with is EVP 27.4 (Enhanced Vanilla Doom), https://forum.zdoom.org/viewtopic.php?f=43&t=58191 0 Share this post Link to post