Rince-wind Posted April 8, 2019 I'm making a wad with custom monstrers from Realm667, usually they need an editor number. The ones with DECORATE are easy, but the ones with ZSCRIPT (like the Afrit) I don't know where to put the number. I tried putting it in a Z/MAPINFO lump but that did nothing. Can anyone help? 0 Share this post Link to post
Barry Burton Posted April 8, 2019 (edited) 1 hour ago, Rince-wind said: I tried putting it in a Z/MAPINFO lump but that did nothing. You mean ZMAPINFO? In any event, you need to add this to your ZMAPINFO: DoomEdNums { 20000 = MyNewActorExample } More info: MAPINFO/Editor number definition Edited April 8, 2019 by R4L 0 Share this post Link to post
Rince-wind Posted April 9, 2019 I've written this in the lump: DoomEdNums { 255 = Afrit } And I get this: "Failed to apply MAPINFO DoomEdNum override '255 = afrit: failed to find corresponding actor class..." 0 Share this post Link to post
Graf Zahl Posted April 9, 2019 Apparently the monster definition was not loaded. Make sure you have everything set up properly, if this doesn't help, post the example file here. 0 Share this post Link to post
Rince-wind Posted April 9, 2019 If you want the monster, here it is: Afrit.zip 0 Share this post Link to post