Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Rince-wind

Problem with ZSCRIPT

Recommended Posts

I'm making a wad with custom monstrers from Realm667, usually they need an editor number.

The ones with DECORATE are easy, but the ones with ZSCRIPT (like the Afrit) I don't know where to put the number.

I tried putting it in a Z/MAPINFO lump but that did nothing.

Can anyone help?

Share this post


Link to post
1 hour ago, Rince-wind said:

I tried putting it in a Z/MAPINFO lump but that did nothing.

 

You mean ZMAPINFO?

 

In any event, you need to add this to your ZMAPINFO:

DoomEdNums {
20000 = MyNewActorExample
}

More info: MAPINFO/Editor number definition

Edited by R4L

Share this post


Link to post

I've written this in the lump:

 

DoomEdNums

{

     255 = Afrit

}

 

And I get this: "Failed to apply MAPINFO DoomEdNum override '255 = afrit: failed to find corresponding actor class..."

Share this post


Link to post

Apparently the monster definition was not loaded.

Make sure you have everything set up properly, if this doesn't help, post the example file here.

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×