YukiHerz Posted April 10, 2019 (edited) The following PK3 contains a recreation of the weapon seen in a screenshot from an old magazine, this was done in total around a week, I've made it a Grenade Launcher for the sake of variety, it's standalone but it shouldn't have any issues running with Nevander's Retribution. Download. Sprites: Zip with all the sprites: Download. Credits: -id Software and its sound engineers for the Doom 3 sounds used. -Midway, for the original concept. -Me for the model, animation and rendering. -Clay, Indecom, DrPySpy and everyone who helped me directly or with inspiration. Feel free to use. I'm interested in doing more weapons, such as the Mancubus and Cyberdemon's cannons, no promises though, I'm also open to suggestions and feedback for future models. Edited April 11, 2019 by YukiHerz 23 Share this post Link to post
Nevander Posted April 10, 2019 That is awesome. Really nice. I assume these sprites are already correctly sized for Doom 64 sizes? If not, I can adjust them with TEXTURES if I use them but I most likely will in the future. Although it always looked like a flamethrower to me, so that's probably what I would make, but nothing is final. Since Doom 64 is obviously Quake inspired, having a grenade launcher makes sense though. When I get around to making the weapon I will let you know. 3 Share this post Link to post
Gerardo194 Posted April 10, 2019 Awesome work! I already saw this on your Twitter, though. I like Grenade Launcher idea. 1 Share this post Link to post
YukiHerz Posted April 10, 2019 7 hours ago, Nevander said: That is awesome. Really nice. I assume these sprites are already correctly sized for Doom 64 sizes? If not, I can adjust them with TEXTURES if I use them but I most likely will in the future. Although it always looked like a flamethrower to me, so that's probably what I would make, but nothing is final. Since Doom 64 is obviously Quake inspired, having a grenade launcher makes sense though. When I get around to making the weapon I will let you know. It's made for Doom 64's 1:1 aspect and sized comparatively to the Rocket Launcher. The sprites in the PK3 don't have offsets, the offsets are already done via TEXTURES with the proper 1.2 vertical scale. My ideas were either Grenade Launcher, Napalm Cannon or Harpoon Gun (shooting one of those trap bolts/nails from Doom 64 and making it rip through enemies). 0 Share this post Link to post
Gerardo194 Posted April 10, 2019 50 minutes ago, YukiHerz said: Harpoon Gun This weapon sounds very interesting to me. If you could manage to make one or more weapons (meanwhile I'm with missing Doom64 monsters) who knows if another interesting Doom 64 project can come out. 1 Share this post Link to post
YukiHerz Posted April 10, 2019 Current version of the Mancubus cannon. I'm planning to produce both Centered and Dual Wielded sprite sets. 6 Share this post Link to post
Gerardo194 Posted April 10, 2019 Mmmm, those look great. I just imagine them in single player and deathmatch mode. @Nevander what do you think if @YukiHerz is going on doing some weapons for Doom64, meanwhile you could ask for help from mappers and I release the four missing Doom 64 monsters along the Cyber-Titan for your Retribution mod for both GZDoom and GZDoom GEC ME?? It's just an idea, nothing will happened if you don't like it... 1 Share this post Link to post
Kuschelmonster Posted April 10, 2019 (edited) wow nice work would be interesting to see in any Doom 64 mod like Retribution 1 Share this post Link to post
Gerardo194 Posted April 10, 2019 I think the same, Nevander has been waiting for finishing his Retribution mod which was the main goal instead Doom64. Anyway, I love to see more people working on Doom64 3D models (@DrPyspy and @NightmareMan) and now @YukiHerz, good job there! 0 Share this post Link to post
Nevander Posted April 10, 2019 1 hour ago, Gerardo194 said: Mmmm, those look great. I just imagine them in single player and deathmatch mode. @Nevander what do you think if @YukiHerz is going on doing some weapons for Doom64, meanwhile you could ask for help from mappers and I release the four missing Doom 64 monsters along the Cyber-Titan for your Retribution mod for both GZDoom and GZDoom GEC ME?? It's just an idea, nothing will happened if you don't like it... Not entirely sure what you mean, but it sounds like what is happening already albeit very gradually. Before I can really start making progress with plot points in the episode, I need the resources or else it's just another map pack. One other thing I need is a full front facing sprite of the Praetor Suit. If anyone can point me in the direction of one that was made please do. 0 Share this post Link to post
Gerardo194 Posted April 11, 2019 (edited) I can make the Praetor Suit from scratch and give it a Doom64 style and also I can make a Doom64guy wearing it as well. What I mean is a community project led by you, adding new elements such as more monsters, weapons and maps, unless you have all of the maps done. I'm pretty sure people can help. Edited April 11, 2019 by Gerardo194 0 Share this post Link to post
YukiHerz Posted April 11, 2019 Added a zip with all the current sprites for the dual and single cannon, along with the beta weapon, download link the spoiler. 4 Share this post Link to post
YukiHerz Posted April 11, 2019 Updated the zip with an angled beta launcher and a rifle/machinegun, this will be it for now. 0 Share this post Link to post
Dark Pulse Posted April 12, 2019 Not sure if this is just the GIF, but I do see at least one row of pixels at the bottom isn't animating/changing at all. 0 Share this post Link to post