nWADDEN Posted April 9, 2019 Whenever you equip the chainsaw in vanilla Doom whenever you move the weapon bob animation lags. Why? 1 Share this post Link to post
Kore Posted April 11, 2019 Most likely it has to do with it being the only weapon that is animated when not firing. I always thought it looked really cool. Made it look hard to wield or something. 3 Share this post Link to post
Graf Zahl Posted April 11, 2019 It is because it doesn't call A_WeaponReady each tic. This function is responsible for the bobbing. So when the weapon got an animation the programmers simply forgot to give it a proper animation state sequence that calls it more often. 5 Share this post Link to post
Impboy4 Posted April 11, 2019 The Unmaker from Doom 64 also suffers from this even though there's no animated parts in the idle state. 2 Share this post Link to post
seed Posted April 12, 2019 13 hours ago, Impboy4 said: The Unmaker from Doom 64 also suffers from this even though there's no animated parts in the idle state. So that's why its bobbing was not smooth. That always bothered me when running in D64 so I would simply switch the weapon to something else. I could ignore this in PC classic Doom's because 17 hours ago, Kore said: Made it look hard to wield or something. But it was out of place in the case of the Unmaker imo. 1 Share this post Link to post
Lila Feuer Posted April 17, 2019 I always wondered this. The fan explanation could be nice, if it wasn't for the fact a chainsaw is more unwieldy than a BFG. 0 Share this post Link to post
Paar Posted April 17, 2019 I have always thought that it was due technological limitations back in the day, to save memory... The sprite is pretty big and is animated. It's pretty weird if it's only an oversight. 0 Share this post Link to post