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DoomOfTheSin

How to make custom messages and episodes?

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Hello everyone! I am working on a megawad for Doom 2. So i have a question, how do i change the messages from the end of the episodes, and is there a way to make episodes in doom 2? Thanks for everybody who is going to help!

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You can change the texts by creating a DEHACKED lump and editing the proper bex strings.

[STRINGS]
C1TEXT = "This is the message between MAP06 and MAP07\nAbout the infested starport and stuff"
C2TEXT = "This is the message between MAP11 and MAP12\nAbout allowing Earth's spaceships to flee"
C3TEXT = "This is the message between MAP20 and MAP21\nAbout the corrupted heart of the city"
C4TEXT = "This is the final message after beating MAP30\nAbout the icon of sin dying"
C5TEXT = "This is the message for when you're entering the secret level of MAP31"
C6TEXT = "This is the message for when you're entering the super-secret level of MAP32"

Type your message on one line, between double-quote marks. Use \n to make linebreaks, \n\n to make paragraph breaks.

 

If you need more flexibility than that, you'll have to use MAPINFO.

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Use MAPINFO to define episodes starting at MAPxx where xx is the number.

 

Use clusters to determine where text screens appear and cluster definitions for the text.

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Gez's solution is what you'll want to go for if you're aiming for something compatible with vanilla (or Chocolate Doom); Nevander's is what you want if you're aiming for something playable in GZDoom and many other MAPINFO-supporting source ports.

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For vanilla you can't use BEX strings actually. Pure dehacked string replacement is more complex and also the patch has to be an external file rather than an embedded lump.

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