hunterr42 Posted April 14, 2019 So, this is my "first" wad- and by "first" I mean "The first map i'm a little bit proud of". It's probably too short, but oh well. I've been working on it for 3 days, total time put into it is around.. 4 hours? (whilst going very slowly) It's for Doom II, in vanilla doom format. Made in GZDB, Tested in GZDoom. I have plans to turn MAP02 into an actual level, but for now, it's just a little room thanking you for playing. If you guys enjoy the level and want to see it continued, then I will consider doing so. Download: https://www.dropbox.com/s/wvga0xyhxqg5f9b/wtfdoicallthis.wad?dl=0 Please let me know what you liked, what you disliked, and if you have any suggestions/tips/criticisms I'm willing to hear them. 4 Share this post Link to post
Egg Boy Posted April 15, 2019 Masterpiece. For real though, this is pretty good for a first shot, though it is extremely linear. The player doesn't have many options. Also it worked well in PRBOOM besides the HOMs at the beginning. 3 Share this post Link to post
hunterr42 Posted April 15, 2019 (edited) 3 hours ago, Egg Boy said: Masterpiece. haha yeah i know that bit looks super silly but i couldn't figure out how to print custom text to the screen (or if that's even possible in Doom format?) I'll work on making levels with multiple paths in the future 0 Share this post Link to post
Egg Boy Posted April 15, 2019 Just now, hunterr42 said: haha yeah i know that bit looks super silly but i couldn't figure out how to print custom text to the screen (or if that's even possible in Doom format?) I'll work on making levels with multiple paths in the future Yeah, you can't do that in Doom format, what you should have done instead is have that room lead back to the shed somehow. 0 Share this post Link to post
hunterr42 Posted April 15, 2019 Just now, Egg Boy said: Yeah, you can't do that in Doom format, what you should have done instead is have that room lead back to the shed somehow. The text thing is a shame. Good point about the shed room, but I liked having the pillars raise to reveal some imps in the house, i guess i was just being stubborn 1 Share this post Link to post
Egg Boy Posted April 15, 2019 Just now, hunterr42 said: The text thing is a shame. Good point about the shed room, but I liked having the pillars raise to reveal some imps in the house, i guess i was just being stubborn This is something I struggle with too, sometimes you have to give up your artistic vision for playability. 1 Share this post Link to post
Austinado Posted April 15, 2019 (edited) Hello, i have played your first Wad and posted in my youtube channel. I do it for fun and to encourage new mappers. Keep it up;) Cheers 2 Share this post Link to post
Jaxo83 Posted April 18, 2019 (edited) Nice. I like the roof lights and its lighting effect in the dark corridor (in the 4th picture). This map could be called "Back to shed", simple yet ominous sounding :) 0 Share this post Link to post
Bites! Posted April 18, 2019 (edited) Good Job! I entertained playing this map Edited April 19, 2019 by Bites! 0 Share this post Link to post
therektafire Posted April 19, 2019 3 hours ago, Jaxo83 said: Nice. I like the roof lights and its lighting effect in the dark corridor (in the 4th picture). This map could be called "Back to shed", simple yet ominous sounding :) Back to Shed X 1 Share this post Link to post
hunterr42 Posted April 19, 2019 Appreciate the kind words guys, glad you've enjoyed this little thing. I've done a bit of toying around and I think I'll start working on another level Soon™. 0 Share this post Link to post
Jaxo83 Posted April 19, 2019 20 hours ago, therektafire said: Back to Shed X If he makes a sequel to this map it could be called 'Back 2 Shed' 0 Share this post Link to post
Suitepee Posted April 21, 2019 https://www.twitch.tv/videos/414512907 The SXITH wad I covered in this playtesting stream. Basic, but somewhat quirky. I sense future potential within your mapping. 0 Share this post Link to post