eddyk3 Posted April 20, 2019 I'm making a wad where you play through the Citadel from System Shock. The only problem I've had so far in recreating the Citadel is with doors. In System Shock doors are basically a wall that animates to be open. I don't know how I can recreate this in doom. In this video you can see an example of what I mean. Is there any way I can do this in doom? Thanks in advance. 0 Share this post Link to post
Dark Pulse Posted April 20, 2019 Possibly through animated textures and some ACS scripting, but if you want the door to have actual "thickness" you'd want PolyObjects. 0 Share this post Link to post
boris Posted April 20, 2019 If you're targeting GZDoom you could try out https://zdoom.org/wiki/Animated_door 0 Share this post Link to post
eddyk3 Posted April 20, 2019 Thanks guys it worked flawlessly. Back to mapping for me. 0 Share this post Link to post