Boondorl Posted April 20, 2019 In Doom, projectiles work like you'd think. Everything in the game uses a single rectangular collision box, projectiles included. If the projectile's box collides with anything solid, the projectile blows up/disappears/whatever. Quake is similar with its collision boxes except projectiles don't have any. Instead they do a check to see if their origin point crosses anything solid, and blows up if they do. This gives much tighter precision to them since they no longer get caught on corners anywhere near as often and can thread the needle through monsters. My question is, which do you think is better? Projectiles with collision boxes that are harder to dodge but get caught on more things, or projectiles with no collision box that require greater accuracy to hit? 1 Share this post Link to post
Kore Posted April 21, 2019 Is that how they did it? No wonder quake's rocket launcher feels so much better. I guess it also makes dodging stuff more fun. 0 Share this post Link to post
Kira Posted April 21, 2019 Quake's all the way on that one. I hate it when my plasma spam is stopped short of a few pixels. 3 Share this post Link to post
ketmar Posted April 21, 2019 i like doom more. no, really, blowing a rocked straight in your face when you thought it will fit is priceless. not that i am using rockets/plasma alot, tho. 0 Share this post Link to post
seed Posted April 22, 2019 Gonna have to go with Doom here, but for the simple fact that I have not played Quake anywhere near as much as the other, so I can't really compare the 2. 1 Share this post Link to post