yorivdood Posted April 28, 2019 (edited) Hi again, this is an update to the Archvile weapon. Now when you are firing, the crosshair will LOCK onto a target for the duration of the attack for higher efficiency rate. The damage points attribution to player is now given so that it can then be used in FFA, along with the other weapons. Also, the resurrected enemies are now friendly (ZDaemon only for now). The attack will only happen when the target is in view of the attacker after the fire animation, like the real Archvile attack. So taking cover is an option. Firing takes 5 cells, and a flame takes 5 more, and the attack itself another 5. Download (Latest): http://www.mediafire.com/file/4bbb4j3cuh7ebqz/newstuff_addon_v1.zip/file Download (Old version): http://www.mediafire.com/file/8kma9k6rrfqpk5a/archvile+claw.wad Edited June 8, 2019 by yorivdood 2 Share this post Link to post
baja blast rd. Posted April 28, 2019 Interesting. 20 cells for 84 damage is a steep price. For comparison, the plasma rifle turns that number of cells into 450 damage, and the BFG's conversion rate is even more generous. So it would make sense to increase damage, lower ammo expenditure, or create a new ammo type for this attack. Additionally, free resurrection can be milked for infinite ammo. 0 Share this post Link to post
yorivdood Posted April 28, 2019 (edited) Good things to consider revising. I appreciate it. I can make 5 cells taken from a resurrection and another 5 if an attack is executed. 1 Share this post Link to post
yorivdood Posted June 8, 2019 Hello, please check out the viability of this gun. Many updates and fixes were made. Thanks! 0 Share this post Link to post