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Szuran

Question about positioning sprites

Question

In Slade 3 there is this Sprite mesh to make sprite positioning easy. Why is the default setting for enemy sprites always a bit below the horizontal line? Is that how it should be? Why not position sprites on the ground level (which, I assume, is the horizontal line)?

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It's to create some sort of forced perspective. By shifting the sprite lower than it should be, it makes its bottom-most parts sit on a nearer part of the floor, so it makes the thing looks very slightly more 3D.

 

The trick, however, doesn't work in GL renderers*, which just clip away the bits that are below the floor. Obviously, that was not something id, Raven, and Rogue ever had any reason to worry about back then.

 

 

* Technically, it could work, but at the expense of performances. Kaiser explained the whole thing here: https://doom64ex.wordpress.com/2014/12/24/sprite-clipping-in-strife-veteran-edition-explained/

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if your project is specifically for GZDoom's GL renderer, don't bother. Most users will have some level of sprite clipping enabled in GZDoom's options that's just gonna bump it back up some.

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The convention came from id's own sprites, which were usually set in the ground a little bit. The intention is just to be a simple trick to try to sell a little more perspective on the sprite, since a character's foot in real life would cover up the floor a little, which is what the set in the ground offset sorta does.

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So when modding for GZDoom, should I put sprites below the horizontal line or not? What's your take?

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