Misty Posted May 11, 2019 Trying to improve looks of my older project maps. This one felt underdetailed and unpolished. 23 Share this post Link to post
IRod54 Posted May 12, 2019 Outlook of my new map so far, about 70% done 4 Share this post Link to post
dybbuk81 Posted May 12, 2019 12 minutes ago, IRod54 said: Outlook of my new map so far, about 70% done Keep me posted or show the level itself! I love eccentric designs! That's the kind of stuff I make. 0 Share this post Link to post
joepallai Posted May 12, 2019 Wrapping up the SE corner tis weekend. Just need to tweak a secret area's access and I can begin playtesting/bug checking (so about 85% complete). Second shot is some of todays work (needs some texture alignments). 11 Share this post Link to post
Chainie Posted May 15, 2019 (edited) Spoiler Edited May 22, 2019 by Сhaingunner 8 Share this post Link to post
Walter confetti Posted May 17, 2019 On 5/15/2019 at 1:47 PM, Сhaingunner said: Reveal hidden contents Reminds me of Doom 2 in name only MAP32 for some reason... 0 Share this post Link to post
yorivdood Posted May 17, 2019 (edited) Here's a Car Polyobject you can drive: V3:http://www.mediafire.com/file/ddz8c22c4zy0a53/PolyObject+Car+3.wad V3 EDITS: -Car Enter / Drive Sounds -Building Collision -Exiting vehicle leaves player near car V2:http://www.mediafire.com/file/2xxngiufbsv1y86/PolyObject+Car+2.wad V2 EDITS: -Can run over monsters -Boundary Detection -Better Turning Sync -Camera Fix Edited May 21, 2019 by yorivdood 4 Share this post Link to post
elend Posted May 18, 2019 Working on my next map where I am already trying out some asian (chinese) inspired architecture, as well as decorations. All this for my bigger goal, to one day make a chinese architecture hellscape. Made one of those chinese style shelves incl. small decorations. This will be in the CEO headquarter's board room. 27 Share this post Link to post
SiMpLeToNiUm Posted May 21, 2019 Working on a map for MAYhem '19 that I think is coming along rather well compared to any previous efforts of mine 32 Share this post Link to post
wallabra Posted May 21, 2019 I was working on a simple MAP01, a little distraction. I streamed mapping it too. 8 Share this post Link to post
Cherno Posted May 27, 2019 (edited) I recreated the "Abandoned Depot" map from Hired Guns in GZDoom. Here is a video with a basic walkthrough, turn on subtitles for developer commentary: Check the video description for further info :) If you want to play this mod, here is the download link: hiredguns1.0.pk3 4 Share this post Link to post
PeterMoro Posted May 29, 2019 Finally got in some mappin' time this week: This is the generator room of an Abandoned Phobos Base. Don't come down here without a shotgun ; ) 12 Share this post Link to post
Roofi Posted May 30, 2019 I try to explore a new theme on Ultimate Doom for Deadly Standards 3. No new texture used except a new sky and a ALLBLACK texture. Very wip with low details but it starts to take shape. Compatibility : Limit-removing 4 Share this post Link to post
Novaseer Posted May 30, 2019 6 minutes ago, Roofi said: Using a step texture for a wall? Won't that tutti-frutti all over the place? 0 Share this post Link to post
Roofi Posted May 30, 2019 1 minute ago, Novaseer said: Using a step texture for a wall? Won't that tutti-frutti all over the place? Yes. But it's a Limit-removing project , so it doesn't matter. I test on Prboom cl2. 0 Share this post Link to post
Novaseer Posted May 30, 2019 Just now, Roofi said: Yes. But it's a Limit-removing project , so it doesn't matter. I test on Prboom cl2. I thought limit-removing was just vanilla without the vanilla limits (such as visplanes) and that Boom was something different entirely. 0 Share this post Link to post
Catpho Posted May 31, 2019 7 hours ago, Novaseer said: I thought limit-removing was just vanilla without the vanilla limits (such as visplanes) and that Boom was something different entirely. He's talking about the source port PrBoom, not the mapping format. It has a thing called complevels. 0 Share this post Link to post
NeedHealth Posted May 31, 2019 Very old screenie. Much have changed. Standard 3 E3M1 2 Share this post Link to post
Novaseer Posted May 31, 2019 11 hours ago, Catpho said: He's talking about the source port PrBoom, not the mapping format. It has a thing called complevels. Ahhh. Gotcha. 0 Share this post Link to post
NeedHealth Posted May 31, 2019 I generally don't post screenshots like this. E3M1 of Standard 3. Mapwise like half done b c i am procrastinating work on the mayhem 19 map. 3 Share this post Link to post