Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
everennui

what are you working on? I wanna see your wads.

Recommended Posts

12 minutes ago, IRod54 said:

Outlook of my new map so far, about 70% done 

Keep me posted or show the level itself! I love eccentric designs! That's the kind of stuff I make.

Share this post


Link to post

Wrapping up the SE corner tis weekend.   Just need to tweak a secret area's access and I can begin playtesting/bug checking (so about 85% complete).  Second shot is some of todays work (needs some texture alignments).

ak25051119.png

ak25SE.png

Share this post


Link to post
On 5/15/2019 at 1:47 PM, Сhaingunner said:
  Reveal hidden contents

Screen3.png.6c5575f5709b7c7d1be3db037bd8741d.pngScreen2.png.35207562a165a787fe999bbe185a28ae.pngScreen1.png.5f99056bb3f8b1c14ee38dcfe9470066.png

 

Reminds me of Doom 2 in name only MAP32 for some reason...

Share this post


Link to post

Here's a Car Polyobject you can drive:

 

V3:
http://www.mediafire.com/file/ddz8c22c4zy0a53/PolyObject+Car+3.wad
 

V3 EDITS:

-Car Enter / Drive Sounds

-Building Collision

-Exiting vehicle leaves player near car

 

V2:
http://www.mediafire.com/file/2xxngiufbsv1y86/PolyObject+Car+2.wad

 

V2 EDITS:

-Can run over monsters

-Boundary Detection

-Better Turning Sync

-Camera Fix

 

Edited by yorivdood

Share this post


Link to post

I was working on a simple MAP01, a little distraction. I streamed mapping it too.

 

 

 

Screenshot_Doom_20190521_151726.png.6401fa1667376d20c6f9fcda9405057e.png

 

Screenshot_Doom_20190521_151710.png.7c09f8f38aa8a8b0f61cbbdd54b946d7.png

 

Screenshot_Doom_20190521_151650.png.261a2c47296f36cae19920569cd89d92.png

 

Screenshot_Doom_20190521_151630.png.5a8a1725faab2898331fcf192cff8f80.png

 

Screenshot_Doom_20190521_151623.png.dfffc2c7eb943cc8ed482087c55c47c0.png

Share this post


Link to post

I recreated the "Abandoned Depot" map from Hired Guns in GZDoom. 

Here is a video with a basic walkthrough, turn on subtitles for developer commentary:

 

 

Check the video description for further info :)

If you want to play this mod, here is the download link:

hiredguns1.0.pk3

Share this post


Link to post

Finally got in some mappin' time this week:

 

This is the generator room of an Abandoned Phobos Base. Don't come down here without a shotgun ; )

MAP01 at 2019.05.29 20-09-04.258 [R3041].jpg

MAP01 at 2019.05.29 20-10-49.501 [R3041].jpg

MAP01 at 2019.05.29 20-16-54.220 [R3041].jpg

MAP01 at 2019.05.29 20-18-13.530 [R3041].jpg

MAP01 at 2019.05.29 20-19-51.529 [R3041].jpg

MAP01 at 2019.05.29 20-23-42.949 [R3041].jpg

MAP01 at 2019.05.29 20-26-40.002 [R3041].jpg

MAP01 at 2019.05.29 20-30-43.470 [R3041].jpg

Share this post


Link to post

I try to explore a new theme on Ultimate Doom for Deadly Standards 3. No new texture used except a new sky and a ALLBLACK texture. Very wip with low details but it starts to take shape. Compatibility : Limit-removing

 

doom397.png

doom396.png

 

 

Share this post


Link to post
6 minutes ago, Roofi said:

 

doom397.png

Using a step texture for a wall? Won't that tutti-frutti all over the place?

Share this post


Link to post
1 minute ago, Novaseer said:

Using a step texture for a wall? Won't that tutti-frutti all over the place?

 

Yes. But it's a Limit-removing project , so it doesn't matter. I test on Prboom cl2.

Share this post


Link to post
Just now, Roofi said:

 

Yes. But it's a Limit-removing project , so it doesn't matter. I test on Prboom cl2.

I thought limit-removing was just vanilla without the vanilla limits (such as visplanes) and that Boom was something different entirely.

Share this post


Link to post
7 hours ago, Novaseer said:

I thought limit-removing was just vanilla without the vanilla limits (such as visplanes) and that Boom was something different entirely.

He's talking about the source port PrBoom, not the mapping format. It has a thing called complevels.

Share this post


Link to post
11 hours ago, Catpho said:

He's talking about the source port PrBoom, not the mapping format. It has a thing called complevels.

Ahhh. Gotcha.

Share this post


Link to post

I generally don't post screenshots like this. E3M1 of Standard 3. Mapwise like half done b c i am procrastinating work on the mayhem 19 map.

standard3_e3m1_mapshotA.png

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×