protgent Posted May 25, 2019 im making a iwad, and i looked on the wiki about skyboxes, i cant find anything in making them. how can i? 0 Share this post Link to post
0 Empyre Posted June 1, 2019 On 5/30/2019 at 3:44 PM, Tuckymonster said: this is going into a iwad..... there is no F_SKY1 in my iwad. thats what this whole topic was about lol XD how to create f_sky 1 In that case, you need the SKY1, SKY2, and SKY3 textures, which are by default made from the RSKY1, RSKY2, and RSKY3 patches in the TEXTURE1 lumps in the Doom IWADs. 0 Share this post Link to post
0 Barry Burton Posted May 25, 2019 11 minutes ago, Tuckymonster said: im making a iwad, and i looked on the wiki about skyboxes, i cant find anything in making them. how can i? What? It literally tells you how: https://zdoom.org/wiki/Skybox https://zdoom.org/wiki/GLDEFS#Skybox_definitions 0 Share this post Link to post
0 protgent Posted May 25, 2019 Skybox MYSKY6 [fliptop] { MYSKY6_N MYSKY6_E MYSKY6_S MYSKY6_W MYSKY6_T MYSKY6_B 12 hours ago, R4L said: What? It literally tells you how: https://zdoom.org/wiki/Skybox https://zdoom.org/wiki/GLDEFS#Skybox_definitions } is this what i would use? 0 Share this post Link to post
0 protgent Posted May 26, 2019 On 5/24/2019 at 9:05 PM, R4L said: What? It literally tells you how: it tells me how to make the pic, but how do i make like F_SKY where i can use the skybox in the editor(gzdoombuilder) 0 Share this post Link to post
0 Kappes Buur Posted May 26, 2019 (edited) Besides the 6 sky images you also need to create the correct MAPINFO and GLDEFS lumps. See this tutorial. 0 Share this post Link to post
0 protgent Posted May 26, 2019 24 minutes ago, Kappes Buur said: Besides the 6 sky images you also need to create the correct MAPINFO and GLDEFS lumps. See this tutorial. but i looked in the adventures of squear, there is no 6 pics, just one 0 Share this post Link to post
0 Kappes Buur Posted May 26, 2019 4 hours ago, Tuckymonster said: but i looked in the adventures of squear, there is no 6 pics, just one That is because Adventures of Square does not use a skybox, just a single sky image which is specified in MAPINFO. See the textures folder to find them. 0 Share this post Link to post
0 protgent Posted May 27, 2019 18 hours ago, Kappes Buur said: That is because Adventures of Square does not use a skybox, just a single sky image which is specified in MAPINFO. i think ill do that. 0 Share this post Link to post
0 protgent Posted May 27, 2019 do i still have to use GLDEFS to make a F_SKY for doombuilder? or do i just make a texture called sky1 and have mapinfo replace that with with my skybox texture? 0 Share this post Link to post
0 Kappes Buur Posted May 29, 2019 (edited) On 5/27/2019 at 10:57 AM, Tuckymonster said: do i still have to use GLDEFS to make a F_SKY for doombuilder? or do i just make a texture called sky1 and have mapinfo replace that with with my skybox texture? I guess there is some confusion on your part about how F_SKY1 works. F_SKY1 is not an actual sky texture, it is just a placeholder for the actual sky texture. You cannot use a map editor like Doombuilder2, GZDoom Builder or GZDoom Builder - Bugfix to make a new sky texture. A new sky texture is constructed with a graphics app like Paint.net and then added to the pwad with a lump editor like Slade3. Once it is added to the pwad then the map editor can make use of the new sky texture. There are several ways to add a new sky texture with Slade3: as a single texture or as multiple textures. I have some tutorials on my Tutorial website to help with that. 0 Share this post Link to post
0 protgent Posted May 29, 2019 15 hours ago, Kappes Buur said: F_SKY1 is not an actual sky texture, it is just a placeholder for the actual sky texture. exactly, how do i make the "placeholder"? 0 Share this post Link to post
0 Kappes Buur Posted May 30, 2019 (edited) 3 hours ago, Tuckymonster said: exactly, how do i make the "placeholder"? You don't! F_SKY1 is already part of the texture list. Open a map editor and create some sectors. Then select F_SKY1 for the ceiling of said sectors. Insert a player start and save the map. Now, when you load this map into a game engine, eg: GZDoom, the sky image is displayed in those sectors. For DOOM2 MAP01 it would be the familiar brown sky SKY1. Edited May 30, 2019 by Kappes Buur 0 Share this post Link to post
0 Barry Burton Posted May 30, 2019 2 hours ago, Kappes Buur said: You don't! F_SKY1 is already part of the texture list. Open a map editor and create some sectors. Then select F_SKY1 for the ceiling of said sectors. Then, whatever sky you define in MAPINFO will be your sky. 0 Share this post Link to post
0 Kappes Buur Posted May 30, 2019 (edited) 3 hours ago, R4L said: Then, whatever sky you define in MAPINFO will be your sky. It seems to me that this was already mentioned six posts previous. :-) Even with screenshots. 0 Share this post Link to post
0 Barry Burton Posted May 30, 2019 5 hours ago, Kappes Buur said: It seems to me that this was already mentioned six posts previous. :-) Even with screenshots. Just backing up your answer. :) 0 Share this post Link to post
0 protgent Posted May 30, 2019 (edited) 19 hours ago, Kappes Buur said: You don't! F_SKY1 is already part of the texture list. Open a map editor and create some sectors. Then select F_SKY1 for the ceiling of said sectors. this is going into a iwad..... there is no F_SKY1 in my iwad. thats what this whole topic was about lol XD how to create f_sky 1 0 Share this post Link to post
im making a iwad, and i looked on the wiki about skyboxes, i cant find anything in making them. how can i?
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