OpenRift Posted June 1, 2019 I'm a bit of a purist when it comes to games like Doom, so I like to use source ports faithful to the original version of the game (Crispy Doom, Chocolate Doom, etc.). I recently got Sigil with the buckethead soundtrack, and it seems that in order to run it on Crispy Doom, I have to use the compatibility WADs (SIGL_COMPAT, SIGIL_SHREDS_COMPAT). Am I missing out on anything by using those instead of the regular wads? 0 Share this post Link to post
The Nate Posted June 1, 2019 Not much, other than it being a separate episode instead of replacing Inferno. 0 Share this post Link to post
TheMightyHeracross Posted June 1, 2019 If you want the MP3 soundtrack you'll need at least PrBoom+. That's not related to the COMPAT WADs though, and yeah the placement is the only difference. 0 Share this post Link to post
Diabolución Posted June 1, 2019 No, you´re not missing out on anything. Maps are identical, but for the zero-length map headers, that is, the lumps named either E3Mx or E5Mx. https://www.diffchecker.com/WJeh5nv3 0 Share this post Link to post
Noiser Posted June 2, 2019 (edited) 14 hours ago, TheMightyHeracross said: If you want the MP3 soundtrack you'll need at least PrBoom+. That's not related to the COMPAT WADs though, and yeah the placement is the only difference. As far as I know, Crispy Doom have MP3 support. 1 Share this post Link to post
fabian Posted June 2, 2019 Crispy does support MP3 playback if you set your music source to native midi. 1 Share this post Link to post
cybdmn Posted June 2, 2019 You can use the normal sigil.wad with Crispy Doom too. You just have to idclev to E5. 0 Share this post Link to post
Gez Posted June 2, 2019 12 minutes ago, fabian said: Crispy does support MP3 playback if you set your music source to native midi. Kind of unintuitive that a MIDI setting would affect MP3 playback, even if I think I understand why it works. 0 Share this post Link to post
Jon Posted June 2, 2019 9 minutes ago, Gez said: Kind of unintuitive that a MIDI setting would affect MP3 playback, even if I think I understand why it works. Yes we need to fix this (in choco) 0 Share this post Link to post
dr_st Posted June 19, 2019 (edited) One side effect of SIGIL_COMPAT.WAD I only now realized exists - the built-in DeHackEd patch that is designed to prevent E3M8 from ending prematurely upon the Spiderdemon's death, also prevents beating E4M8 normally, because now the Spiderdemon's death will not trigger sector 666 to expose the exit. Assuming, of course, you are using a port that supports DEHACKED lumps. And that you want to play E4 with SIGIL_COMPAT loaded for some reason. 0 Share this post Link to post