Kassildes Posted June 2, 2019 How can I make my E4M1 map of the game doom 1 start with the text on the screen? type, effect of this doom2 script: map MAP07 "METRO STRIKE" next "MAP08" sky1 SKY1 0 cluster 6 map07special music "D_SHAWN" Is there a way to simplify the "map07special" to "mapE4M1special"? If you can, show me the script. 0 Share this post Link to post
2 Edward850 Posted June 3, 2019 Intermissions only apply to map transitions. They won't play on starting a new game. 1 Share this post Link to post
0 Dexiaz Posted June 2, 2019 (edited) You didn't mentioned - GZDoom (UDMF/Hexen) or Vanilla? It's the most important information you didn't wrote. Anyway, for GZDoom see ACS "OPEN" scripts. That's the fastest advice, yeah. 0 Share this post Link to post
0 Kassildes Posted June 2, 2019 GZDoom 1 hour ago, Đeⓧiaz said: You didn't mentioned - GZDoom (UDMF/Hexen) or Vanilla? It's the most important information you didn't wrote. Anyway, for GZDoom see ACS "OPEN" scripts. That's the fastest advice, yeah. 0 Share this post Link to post
0 Kassildes Posted June 3, 2019 (edited) I'm doing everything to start episode 4 with text, but I can not write the right script: Episode 4 flat FLOOR0_1 music D_VICTOR entertext "YOU HAVE ENTERED DEEPLY INTO THE INFESTED STARPORT. BUT SOMETHING IS WRONG. THE MONSTERS HAVE BROUGHT THEIR OWN REALITY WITH THEM, AND THE STARPORT'S TECHNOLOGY IS BEING SUBVERTED BY THEIR PRESENCE. AHEAD, YOU SEE AN OUTPOST OF HELL, A FORTIFIED ZONE. IF YOU CAN GET PAST IT, YOU CAN PENETRATE INTO THE HAUNTED HEART OF THE STARBASE AND FIND THE CONTROLLING SWITCH WHICH HOLDS EARTH'S POPULATION HOSTAGE." Where am I going wrong? 3 hours ago, Kassildes said: GZDoom 0 Share this post Link to post
0 Dexiaz Posted June 3, 2019 Edward is right. As I said earlier you must create an ACS script. It will looks like similar to this: script 1 OPEN { SetMusic ("D_READ_M", 0); ChangeCamera (4, 1, 0); SetPlayerProperty (1, 1, PROP_TOTALLYFROZEN); delay (35*4); SetHudSize(1024,768,1); SetFont("SMALLFONT"); HudMessage(s:"YOU HAVE ENTERED DEEPLY INTO THE INFESTED"; HUDMSG_TYPEON,2,CR_RED,1.5,35.0,10.0); SetPlayerProperty (1, 0, PROP_TOTALLYFROZEN); SetMusic ("Music/WRN1.mp3", 0); } It's not the finished script, I've just copied it from my project and deleted unnecessary lines. So after the starting the map the music will set to Text music from Doom 2 (you can change it). Camera changes to specific place of 3D layout instead of showing 2D picture, but you can also change this line. At the same time player can't move and shoot. After a small delay text only starts to be typed. So I've skipped the whole text. After this Player unfrozes, music sets to your map music, that's all. 0 Share this post Link to post
How can I make my E4M1 map of the game doom 1 start with the text on the screen?
type, effect of this doom2 script:
map MAP07 "METRO STRIKE"
next "MAP08"
sky1 SKY1 0
cluster 6
map07special
music "D_SHAWN"
Is there a way to simplify the "map07special" to "mapE4M1special"?
If you can, show me the script.
Share this post
Link to post