Gutawer Posted June 1, 2019 (edited) So over the few weeks or so I've been working with Nash and a few others on a GZDoom roguelite thing. I've been working on a custom map system to replace the traditional doom automap: This rotates, can zoom and otherwise does all the things the normal map can, but we felt it fit better in the style. 18 Share this post Link to post
_Mud Posted June 2, 2019 On 6/1/2019 at 2:52 PM, Gutawer said: So over the few weeks or so I've been working with Nash and a few others on a GZDoom roguelite thing. I've been working on a custom map system to replace the traditional doom automap: This rotates, can zoom and otherwise does all the things the normal map can, but we felt it fit better in the style. It looks cool. Is it for your project, or will it ever be shared with others? 0 Share this post Link to post
Gutawer Posted June 2, 2019 1 hour ago, _Mud said: It looks cool. Is it for your project, or will it ever be shared with others? It's for a specific project. We'll release it eventually and then the code will be available, but the nature of the generation is pretty specific to the generation algorithm we use and it doesn't just work on any Doom map. So releasing it standalone is impossible, and even if it were possible, it'd be fairly useless to other people who weren't trying to do the exact same thing as us. 0 Share this post Link to post
Misty Posted June 2, 2019 Trying to figure out my mapping progress for the while(any suggestions?). This might or might be not follow up to my first eternity map: 3 Share this post Link to post
Kizoky Posted June 2, 2019 I'm not sure If I have shown this mod here yet I'm working on this thing since September, and yes, it's a Total Conversion mod for GZDoom 3 Share this post Link to post
elend Posted June 3, 2019 The ICU in my Techbase's medlab. Using Doom 3 textures and a ton of custom content like decorate and textures. 26 Share this post Link to post
Space Marinara Posted June 3, 2019 Nice soft shading Elend! My CRT emulation progress: 6 Share this post Link to post
elend Posted June 3, 2019 @Space Marinara Oh yeah, now we're talking. That CRT filter looks way better. Great stuff, keep it up. 1 Share this post Link to post
joepallai Posted June 3, 2019 15 hours ago, Misty said: Trying to figure out my mapping progress for the while(any suggestions?). not sure how helpful this sketch I made will be, but it might be useful. Using the awesome power of MSPaint's copy/paste functions; I extended the hall and duplicated the centermost room. This copied room leads to the lift that holds either a keycard or a controlling switch for the large doorway to the south. From that room you can grab another keycard that will open the passage to the north in the caverns. just a rough idea but maybe it'll spawn better ideas. At any rate, I look forward to seeing what you come up with. 4 Share this post Link to post
Kristian Nebula Posted June 3, 2019 6 hours ago, elend said: The ICU in my Techbase's medlab. Using Doom 3 textures and a ton of custom content like decorate and textures. This looks very good and unique! 1 Share this post Link to post
Walter confetti Posted June 3, 2019 19 hours ago, Kizoky said: I'm not sure If I have shown this mod here yet I'm working on this thing since September, and yes, it's a Total Conversion mod for GZDoom What is this? Bad Unity Games - The Total Conversion for Doom? 0 Share this post Link to post
cambreaKer Posted June 3, 2019 8 minutes ago, Walter confetti said: What is this? Bad Unity Games - The Total Conversion for Doom? That looks like postal 2 remade on gzdoom 1 Share this post Link to post
DynamiteKaitorn Posted June 3, 2019 (edited) It IS postal 2. Some elements from Tuesday (notably the petition), thursday (krotchy) and sunday (Mike J). I kinda wanna see it finished XD 0 Share this post Link to post
Kizoky Posted June 3, 2019 4 hours ago, Walter confetti said: What is this? Bad Unity Games - The Total Conversion for Doom? Oh come on, don't tell me you haven't heard of Postal 2 before 0 Share this post Link to post
Walter confetti Posted June 4, 2019 22 hours ago, Kizoky said: Oh come on, don't tell me you haven't heard of Postal 2 before Not really, actually. Shame on me. 0 Share this post Link to post
Z0k Posted June 4, 2019 (edited) Didnt have much to do at work so i played heretic, then coming to home found that my internet were down so no internet for like 3 days and since i kinda feel inspired for heretic have to put away the map05 for my doom64ex wad and start doing something for heretic. which isnt a lot but im really happy how is going Spoiler im kinda looking to redo my maps from my old heretic wad, also i never was good doing such rocky terrain so this also a chance to practice them Edited June 4, 2019 by Z0k 10 Share this post Link to post
Doom Marine Posted June 4, 2019 10 hours ago, TheMindbender said: Can someone help me out with this? Upload your WAD, I'd like to see 2 Share this post Link to post
Archanhell Posted June 4, 2019 I hope you don't mind me posting a lot. By the way, I don't know how to put Screenshots on spoiler, so if someone can tell me I will edit the post ASAP... Maybe. 5 Share this post Link to post
ryker Posted June 5, 2019 14 minutes ago, Doom Marine said: Upload your WAD, I'd like to see *Is a DOOM 2 map but requires DOOM.wad And DOOM2.wad dark mageddon.zip 0 Share this post Link to post
Z0k Posted June 5, 2019 17 minutes ago, TheMindbender said: *Is a DOOM 2 map but requires DOOM.wad And DOOM2.wad dark mageddon.zip i fixed it by just redoing the whole pillar where the mancubus were standing should be work now as i dont get the graphic error while trying with gzdoom. it was a weird bug. not even using the "make sector" mode worked so the only alternative left at least for me was just delete both sectors and redo them dark mageddon.zip 0 Share this post Link to post
zzzornbringer Posted June 5, 2019 On 6/4/2019 at 3:25 PM, TheMindbender said: Can someone help me out with this? use the create sector tool on all the affected sectors. (i just spam this thing, because i find it satisfying to use) if that's not working, rebuild the room. doesn't seem to look that complex yet. you can copy&paste elements from the original room if necessary. 0 Share this post Link to post
PeterMoro Posted June 6, 2019 On 6/5/2019 at 8:46 AM, Archanhell said: I hope you don't mind me posting a lot. Please post a lot. Show us your best work! 2 Share this post Link to post
Walter confetti Posted June 6, 2019 (edited) Map for the All techbase megawad community project: 12 Share this post Link to post