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Grazza

Post Your Doom Picture (Part 2)

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@Big Ol Billy Awesome stuff! I'm glad you've found a use for it- and yeah feel free to edit too! That's what my stuff is all about, being free to use and toy with~

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I would never align those walls around corners myself. I would use a different border texture where one doesn't fit on a single linedef.

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34 minutes ago, Vermil said:

I would never align those walls around corners myself. I would use a different border texture where one doesn't fit on a single linedef.

the only time i do is when i have 84 pixel linedefs which is the amount that divides those textures into 3. I think it works quite well if you do it properly.

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2 hours ago, Vermil said:

I would never align those walls around corners myself. I would use a different border texture where one doesn't fit on a single linedef.

 

1 hour ago, Rhebiz said:

the only time i do is when i have 84 pixel linedefs which is the amount that divides those textures into 3. I think it works quite well if you do it properly.

 

I do agree, it does look kinda weird. The only reason I did this is because this map is based on Hell Beneath, and the starting area with similar SKIN textures is aligned like this. I have changed it to see which looks better. Honestly, I prefer the first one since it doesn't screw up the starting area layout.

DOOMSCREENSHOT11.PNG

DOOMSCREENSHOT12.PNG

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58 minutes ago, Scorpius said:

I do agree, it does look kinda weird. The only reason I did this is because this map is based on Hell Beneath

1

 

While it does look a lil weird, I immediately caught that you're making a level based on Hell Beneath. Definitely tell me when you post that, Hell Beneath is one of my favorite levels!

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It does look better, quite a bit better. I hate Hell Beneath except for the design so that gets a thumbs up from me.

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That looks very wesome already, Scorpius! Keep it up, I'll be looking forward to more screenshots.

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will be interesting to see. after all, Hell Beneath is the only map from E4 i managed to complete. ;-)

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I've taken a small break from Doom, the community, and mapping. However, today was a casual day of creating shit, including DOOM maps! Pics in the spoiler

 

I added an exit and began the creation of the red key-card area. As well began creating where the room where the blue keycard will be.
I plan to have three routes through the level, but one route will show part of map three in it. I plan for the player to return to map 1 after map 2, but you start in front of the exit of map 1, and the route through the level will reveal new areas previously impassible in map 1.

 

I learned an editing trick from Romero's Tech Gone Bad, where he used two barrels to denote secrets. Since this mapset is very focused on using the nukage floor textures & barrels, I feel like this is a classy way to denote secrets along with textures misalignment

20 minutes ago, dobu gabu maru said:

Lastly a "first few days of working on map" vs "last few days of working on map" from DB perspective:

 

You, my friend, are a God.

 

EDIT: Before anyone replies, I caught that there's a texture misalignment in the first screenie and it's since been corrected. The pain of making doom maps X_X

 

Spoiler

image.png.7c0d5ab29a801e49464850881bf0f06d.pngimage.png.ee4dc326076e49d663de6dcc52b163b2.pngimage.png.c7e2ecc83053cdc4b2f286bd9e647f1b.png

 

 

 

 

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27 minutes ago, Tango said:

that looks awesome @Dutch Doomer :D really like the shapes of the rocks

Been practicing a lot with making rocks look natural, as far as you can accomplish such a thing in Doom without the use of slopes. All that outside space is an secret area, guess making a small room with a few goodies isn't good enough for me anymore. This style of mapping is really time consuming, frustrating when your wishing to make progress fast.

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11 hours ago, The_SloVinator said:

Stuff

 I like that eerie vibe your screenshots give

 

55 minutes ago, Teder said:

Stuff

wip

 

 

Very nice, are those 3D models? Does your map lag too much?

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Don't know why, but I can't write any word on preavios post.

 

Back to question - this my 3rd generation of simple models. 10 years ago I abandoned it because of lag. On current pc I have no problem with it. This will be a little wave arena map, so there won't be any problem with performance I hope.

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