Archanhell Posted June 11, 2019 Now that I am done with the Laboratory Area on my Map, I decided to start a new (and this time, not optional?) Area.... I present to you, the Hotel. Don't worry! The guys on the pics are totally friendly, so guess you can have a relax time on this Area, maybe discover new things, get resources.... Or maybe even just find Secrets! 5 Share this post Link to post
Szuran Posted June 11, 2019 I've been working on this single street way longer than I should. And it's like 1/20 of the level. Still missing some lamp posts and neons + lighting. 9 Share this post Link to post
joepallai Posted June 16, 2019 started working on a new area for Akeldama; trying out using the 16 unit grid first to rapidly prototype areas, then I'll go back and detail later. So far it's a nice way to map versus working in 1 unit grids... Also playing with Stone2 as I don't recall using that texture before. 4 Share this post Link to post
zzzornbringer Posted June 16, 2019 On 6/13/2019 at 9:08 PM, bifurcator said: i just have a small question. it looks like you're using original blood assets?! you also advertise a patreon. those things usually don't go well together. some could interpret that as making money off of someone else's work. not suggesting this isn't your work but it looks like it's directly taken out of blood. 0 Share this post Link to post
YukiHerz Posted June 17, 2019 I got no clue what I'm doing or where I'm going with this, but at least it's something. (Here's hoping I don't abandon it the day after) 17 Share this post Link to post
Beezle Posted June 17, 2019 (edited) Looking good! Love the use of the blood fountains or whatever they're called @YukiHerz. 2 Share this post Link to post
Scuba Steve Posted June 17, 2019 On 6/11/2019 at 12:43 AM, Dude27th said: Zombies Ate My Neighbors Mod The resources from Urban Brawl aren't useful in many other places, but the cel shaded look of all the weapons I drew would look great in this mod. If you wanted to swipe any/all artwork from it, be my guest. 10 Share this post Link to post
boris Posted June 17, 2019 On 6/11/2019 at 12:59 AM, Tormentor667 said: How can one spend over 6 hours on an easter egg that doesn't take more than 6 minutes to complete?! :roll: Curious if someone recognizes this game from the 90's :D Das Schwarze Auge, one of the first two games of the Nordland-Trilogie. 2 Share this post Link to post
Fonze Posted June 17, 2019 (edited) I think it looks like realms of arkania: blade of destiny, which i didnt know is the same thing. Lol oops 2 Share this post Link to post
Szuran Posted June 18, 2019 City in the making. When I finish, this will (hopefully) look alive. 7 Share this post Link to post
DMPhobos Posted June 19, 2019 Im currently destroying updating an old map layout, because stuff that you made nearly 4 years ago sure ages well old layout Spoiler current WIP Spoiler Tons of stuff has to be remade heh 7 Share this post Link to post
GoatMasoN Posted June 19, 2019 (edited) I'm working on a project of sorts. I found a small, easily overlookable flaw in Ultimate Dooms story progression and decided to sorta answer it. Why? Because nobody asked and I was bored out of my gourd. So here was my issue. After episode 1, our hero teleports to Deimos. As we all know, start a new episode, start over with a pistol with 50 rounds. Why in balls would you leave your stuff behind when going to the next base knowing damn well what unpleasant beings have taken up residence. Then, after kicking their asses, rapels into Hell itself... let me just leave these guns behind. Notably badass indeed, but WHY?? Then, goes back to earth to fight Hell again. Same dilemma of leaving stuff behind. (I fully realize I'm overthinking something silly and trivial, but as I said: bored out of my gourd) So... I am making Ultimate Doom in the game Doom 2. So far I'm maybe 10% done and have figured out how I'm going to make the story work with preassigned text inretmissions and even the two bonus levels. I might not post it as I'm blatantly using IDs original levels. But it is nice to play E1M4 with a super shotgun and revenants. But I am looking for help as far as testing it out. And hey, I don't mind giving copies away privately (it's not an IWAD). Thing is too, I'm not really a mapper or modder in any serious capacity, just passing along and messing with the natural order as I go on. Might take a stab at it someday soon (making an original level from scratch). Anyway, I've rambled on a good while now. Thoughts on this? Anyone want to help make this happen? Its all four episodes of Ultimate Doom as one continual story with all the demons and pickups of Doom 2 mixed in. I can't be the only one who think that's just nifty lol Also, hello everyone. Names GoatMasoN. Been a visitor to this site since 2003. Glad to be part of it finally. **Screenshots coming soon** 3 Share this post Link to post
Count651 Posted June 19, 2019 Some sneak peaks at a few of my completed maps for me and @Miss Bubbles next project. 17 Share this post Link to post
Miss Bubbles Posted June 19, 2019 8 minutes ago, Count651 said: Some sneak peaks at a few of my completed maps for me and @Miss Bubbles next project. Yo wtf is that one? I haven't even seen it yet. 2 Share this post Link to post
joepallai Posted June 20, 2019 screwing around with my apartment-inspired Doom Kitchen (though I'll have to learn zdoom to implement all the slopes in the floor of that apartment...) 5 Share this post Link to post
Chris Hansen Posted June 20, 2019 7 hours ago, Count651 said: Some sneak peaks at a few of my completed maps for me and @Miss Bubbles next project. Did you use all my favourite textures, flats and sky? Yes. Does the map look like tons of oldschool fun? Yes! Do I like your screenshots? Hell yes! 4 Share this post Link to post
Borax Man Posted June 20, 2019 The Shrine - Remastered. Soon to be released. Thread for beta version here, if anyone can test it within a week or so. 10 Share this post Link to post
Archanhell Posted June 21, 2019 More Hotel! (I forgot to remove Reflection on some Sectors, heh.) 3 Share this post Link to post
bifurcator Posted June 21, 2019 On 6/16/2019 at 6:09 PM, zzzornbringer said: i just have a small question. it looks like you're using original blood assets?! you also advertise a patreon. those things usually don't go well together. some could interpret that as making money off of someone else's work. not suggesting this isn't your work but it looks like it's directly taken out of blood. I'm not going to sell the final product. It is completely free. On patreon I am supported by people who like what I do. They do it on their own. In return, they get the result of my work before others. Another fact is that 100% of the textures and many sprites are completely redrawn, have a higher resolution and are formally just like the original. Now the composer has joined the project. The project will have a completely new original soundtrack. 2 Share this post Link to post
R1ck Posted June 21, 2019 (edited) one of the 3 maps map pack I been working on since forever. still sucked on how to make shit asymmetrical, might hide the flaws with lighting 2 Share this post Link to post
DynamiteKaitorn Posted June 21, 2019 Well I've been touching DooM a good bit so why not give some love to Heretic? :3 So far these are a few screensies from maps 1 and 2: Map 01's entrance Yellow key room... but something's interesting. ;) MAP 02 - Why yes, that IS blue ethereal arrows! The bridge of DOOOOOO- I mean the bridge of HEEEEREEETIIIIIC!!! And I got bored so I made a basic little ENDOOM screen. 3 Share this post Link to post
Novaseer Posted June 22, 2019 Much the same as usual, but now with a thread that I idiotically posted onto the wrong subforum. 3 Share this post Link to post
Tormentor667 Posted June 23, 2019 On 6/17/2019 at 1:00 PM, boris said: Das Schwarze Auge, one of the first two games of the Nordland-Trilogie. 100 points, and yes, it is called Realms of Arkania in non-german countries :) I loved the game, one of the first huge open-world games. 4 Share this post Link to post
Archanhell Posted June 23, 2019 Looks like we got to the End of the Hotel! Quick area, spooky but relaxing ambience and... Well, yeah! (Unlike the Laboratory though, you have to explore this Area :p) 2 Share this post Link to post
DMPhobos Posted June 28, 2019 (edited) Finished updating an old map! Original map layout, completed somewhere around december 2015 Spoiler Updated map layout Spoiler 8 Share this post Link to post
pcorf Posted June 29, 2019 (edited) UNHEALTHY I've started work on a map for Doom II that will be released standalone where you must play with 1% health throughout the entire level so you must avoid every enemy projectile. The only health in the map is a single health bonus at the start but you will lose 100% of health as you run down the first lava corridor. The map is a sequel to Who Stole The Heath in The Twilight Zone II. The map will have mostly fireball monsters but there will be the occasional (but easy to kill) hitscanners to scare you too. Also planning to release a semi slaughter map I made for DMP2018 named Brutana standalone alongside this. Next Doom Odyssey is 20/36 maps complete. DOWNLOAD Edited September 18, 2019 by pcorf 15 Share this post Link to post
Mehlord Posted June 29, 2019 Been working on this for a few days, I've had a few attempts at "first map" before but this one I feel kind of proud of so far :) hitting some mappers block atm though so will hopefully get out of that soon. Looking forward to finishing and uploading it! 10 Share this post Link to post