Perhaps this has been asked & answered somewhere, but I've been wondering why oddly specific - seemingly random (to me) - brightness levels are so often used in vanilla maps. I wasn't sure if perhaps there was some sort of technical aspect to it?
For instance, in MAP01: Entryway of the Doom II campaign, the majority of the brighter areas are 224, and the majority of mid-light level areas are 128 or 144. And I've noticed a lot of outdoor areas throughout the campaign have a brightness level of 192.
All I was wondering was... is there any technical reason (beyond personal aesthetic preference), for these light levels not to be, say, 225, 130, 145, 200? Or even 230, 130, 150, 200? The numbers they use just seem so randomly specific, and I was always curious.
Perhaps this has been asked & answered somewhere, but I've been wondering why oddly specific - seemingly random (to me) - brightness levels are so often used in vanilla maps. I wasn't sure if perhaps there was some sort of technical aspect to it?
For instance, in MAP01: Entryway of the Doom II campaign, the majority of the brighter areas are 224, and the majority of mid-light level areas are 128 or 144. And I've noticed a lot of outdoor areas throughout the campaign have a brightness level of 192.
All I was wondering was... is there any technical reason (beyond personal aesthetic preference), for these light levels not to be, say, 225, 130, 145, 200? Or even 230, 130, 150, 200? The numbers they use just seem so randomly specific, and I was always curious.
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