protgent Posted July 9, 2019 there a decorate folder for decorate actor. but what about zscript classes? there is not folder for them in doombuilder 0 Share this post Link to post
0 Kappes Buur Posted July 9, 2019 2 hours ago, Tuckymonster said: there a decorate folder for decorate actor. but what about zscript classes? there is not folder for them in doombuilder You are absolutely correct. There is no support for ZScripts in either Doombuilder2 or GZDoom Builder. A ZScript parser started with GZDoom Builder Bugfix r2811, 2 1/2 years ago. You know what you have to do. 0 Share this post Link to post
0 protgent Posted July 9, 2019 (edited) 11 hours ago, Kappes Buur said: A ZScript parser started with GZDoom Builder Bugfix r2811 so get the bugfix? 0 Share this post Link to post
0 protgent Posted July 9, 2019 6 minutes ago, Bauul said: R3067 is the latest version got the bugfix. the only new thing i see is a dynamic lighting folder. does the format have to do with this? 0 Share this post Link to post
0 Bauul Posted July 9, 2019 Have you correctly given your ZScript Things editor numbers in the Mapinfo file? That's something that's different from Decorate. If you're asking where they appear in the list of Things, by default it's just the "User-category" (or whatever it's named) down at the bottom. GZDB doesn't differentiate between Decorate and ZScript Things. 0 Share this post Link to post
0 protgent Posted July 9, 2019 wait, mapinfo? 1 minute ago, Bauul said: Have you correctly given your ZScript Things editor numbers in the Mapinfo file? That's something that's different from Decorate. how do i do that with mapinfo 0 Share this post Link to post
0 boris Posted July 9, 2019 10 minutes ago, Tuckymonster said: wait, mapinfo? how do i do that with mapinfo https://zdoom.org/wiki/MAPINFO/Editor_number_definition You also need gzdoom.pk3 as a resource in GZDB-BF (but make sure to exclude it from testing). 1 Share this post Link to post
there a decorate folder for decorate actor. but what about zscript classes? there is not folder for them in doombuilder
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