Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Fredrik

High resolution textures

Recommended Posts

Heh.

As for the textures, ZDoomGL can currently only replace existing textures with hi-res ones, by putting a .png or .tga file with the texture name as it's filename in /textures/doom.

I'm pretty sure timmie will implement a way to put hi-res textures into wads or something for use in mapping etc.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×