Fredrik Posted December 14, 2002 How do I make ZDoomGL load and use a high resolution texture? 0 Share this post Link to post
boris Posted December 14, 2002 OMFG Fredrik obeys to my commands. Now nothing stops me from taking over the world >:D 0 Share this post Link to post
sirjuddington Posted December 15, 2002 Heh. As for the textures, ZDoomGL can currently only replace existing textures with hi-res ones, by putting a .png or .tga file with the texture name as it's filename in /textures/doom. I'm pretty sure timmie will implement a way to put hi-res textures into wads or something for use in mapping etc. 0 Share this post Link to post
Fredrik Posted December 15, 2002 Thanks, that's all I need to know for now. 0 Share this post Link to post