Snikle Posted July 2, 2019 I didn't just find this out, but I think it's really interesting how the Dilbert comic from December 10, 1993 is about demons and has a 666 joke: 5 Share this post Link to post
Test Tickle Posted July 2, 2019 The quit button in Hell Revealed 2 actually says 'quite hell' instead of just 'quit hell' 2 Share this post Link to post
seed Posted July 2, 2019 (edited) There's a Plasma Rifle secret at the beginning of E4M6 behind a fake wall. Mmmm, this opens up quite a few possibilities for my UV -fast playthrough. 1 Share this post Link to post
Linguica Posted July 2, 2019 I found out that underneath the effects, the Icon of Sin clearly finds this all a bit silly. 21 Share this post Link to post
Havoc Crow Posted July 3, 2019 I've been looking around Google Books for something else, when I came upon this passage, found in an old issue of the journal Entertainment and Sports Lawyer: Quote A letter to Id Software, creator of Doom and Doom II, crystallizes the elusive ambiguities of the war on violence: A Catholic nun wrote to thank the company for giving her the chance to personally battle the forces of hell. Has anyone else heard of it? 16 Share this post Link to post
SiFi270 Posted July 3, 2019 If she's still out there somewhere, someone needs to introduce her to this mod. 2 Share this post Link to post
Ashley_Pomeroy Posted July 6, 2019 (edited) Not something that I've literally just found out, but it came back to me recently when I had a go of my original PlayStation Doom disc on my PlayStation 3. As everyone knows the PlayStation version has lighting effects and translucency, but it also has fullbright textures, e.g. the computer screens in the second pair of images (at top ZDoom, at bottom photographs of my PS3's monitor): It really helps the atmosphere; Doom on the PC looks flat in comparison. It looks squashed because I'm running my PlayStation on a 16:10 television, but it doesn't support that aspect ratio natively. Also, as you can see Map01 was modified just slightly to give the chainsaw area a ceiling, and turn it into a viewing platform instead of a balcony. EDIT: Actually one thing I have just found out is that PlayStation doom has an "xray mode" cheat code that makes the walls translucent, so you can see baddies behind them. It even shows the skybox: EDIT: And something else in the PlayStation version - if you try to open a door, and you don't have the right key, it shows a message on the screen and it flashes the key symbol on the status bar. Someone must have thought that was a good idea. By god those screenshots are rough. The PlayStation 3 doesn't have a system-wide screenshot utility for DRM reasons. And HDMI itself has DRM as well so I literally have to photograph the screen. Edited July 6, 2019 by Ashley_Pomeroy : X-ray vision 8 Share this post Link to post
The Nate Posted July 7, 2019 14 hours ago, Ashley_Pomeroy said: EDIT: And something else in the PlayStation version - if you try to open a door, and you don't have the right key, it shows a message on the screen and it flashes the key symbol on the status bar. Someone must have thought that was a good idea. The same thing happens in Doom 64 0 Share this post Link to post
Pierrot Posted July 8, 2019 Speaking of Playstation Doom, I recently found out about the Caco Spectre in Tenements. 2 Share this post Link to post
Havoc Crow Posted July 13, 2019 In Doom, there's apparently a message supposed to be shown when using the IDCLEV cheat: d_englsh.h: #define STSTR_CLEV "Changing Level..." st_stuff.c: // 'clev' change-level cheat if (cht_CheckCheat(&cheat_clev, ev->data1)) { [...] // So be it. plyr->message = STSTR_CLEV; G_DeferedInitNew(gameskill, epsd, map); } However, the "Changing Level..." message doesn't seem to actually display in-game. I'm not an expert on the Doom source, but is it simply because the level starts changing before the "display message" routine can work? 6 Share this post Link to post
yakfak Posted July 16, 2019 map 12 "Factory" map 13 "Downtown" map 14 "If I had my little way I'd eat peaches every day" 3 Share this post Link to post
Maximum Matt Posted July 16, 2019 I just rediscovered this from Cracked.com, an article titled 'Craziest ways creators hid themselves in video games'. "One of the architects of Doom's success was programmer John Romero, who also had a hand in creating classics like Wolf3d and Quake. Not to mention hits like 'Girl You Know It's True' and 'Blame It On The Rain.'" And this description of the Icon Of Sin: "The final boss is a bionic demon goat the size of a Wal-Mart that you're supposed to kill by firing carefully timed rockets into his brain through the hole in his forehead that he was nice enough to leave open for you." Also: 3 hours ago, yakfak said: map 14 "If I had my little way I'd eat peaches every day" PUSA?!? WTF??!? 0 Share this post Link to post
Revenant100 Posted July 18, 2019 This Doom 64 poster provides some exciting new canon to the lore! In short, the events of Doom 64 (and, of course, it sequels Doom 2016 and Doom Eternal) are wholly Doomguy's fault because he canonically didn't perform a UV MAX run: Boy, that Doomguy sure is a grade-A klutz! What a goober! But this poster says one Arch-vial survived Doom 2, yet there are no Arch-viles in Doom 64. Unless, perhaps, that lone Arch-vial evolved to become some sort of "mother" to the rest of the resurrected demons. 🤔 13 Share this post Link to post
StevieWolfe Posted July 18, 2019 20 minutes ago, Revenant100 said: Doom 64 Poster Those models though. Imagine if they looked that crisp in-game. 3 Share this post Link to post
SiFi270 Posted July 18, 2019 What if it's actually the Arch-vial from map27 of Plutonia? Missing that one would be a lot more understandable. 1 Share this post Link to post
DoomSpud Posted July 18, 2019 On 7/3/2019 at 3:26 AM, pc234 said: The quit button in Hell Revealed 2 actually says 'quite hell' instead of just 'quit hell' Hell Revealed (both) are 2 of my favourite WADs of all time and I've never picked up on this... there ya go! 1 Share this post Link to post
DynamiteKaitorn Posted July 18, 2019 Arch vial? Not Arch-Vile but arch-vial? XD 0 Share this post Link to post
DuckReconMajor Posted July 18, 2019 I didn't know until just now that TVR! was the same thing as Revolution! 2 Share this post Link to post
Gez Posted July 18, 2019 On samedi 6 juillet 2019 at 4:00 PM, Ashley_Pomeroy said: The PlayStation 3 doesn't have a system-wide screenshot utility for DRM reasons. And HDMI itself has DRM as well so I literally have to photograph the screen. Hey, you've gotta give a business model to people like those. 1 Share this post Link to post
Gez Posted July 18, 2019 14 hours ago, Revenant100 said: This Doom 64 poster provides some exciting new canon to the lore! In short, the events of Doom 64 (and, of course, it sequels Doom 2016 and Doom Eternal) are wholly Doomguy's fault because he canonically didn't perform a UV MAX run: Boy, that Doomguy sure is a grade-A klutz! What a goober! But this poster says one Arch-vial survived Doom 2, yet there are no Arch-viles in Doom 64. Unless, perhaps, that lone Arch-vial evolved to become some sort of "mother" to the rest of the resurrected demons. 🤔 Hey, the level ends when the Icon of Sin dies, and sometimes a traveling cube will spawn a monster right after. Now if it was, like, the icon stops spitting spawn cubes, and an exit portal appears, and you can take the time to mop up the demons it spawned, it'd be something. Also the next person who makes a Heretic or Hexen map has got to include an item called the Arch-Vial. 3 Share this post Link to post
SiFi270 Posted July 18, 2019 Let me guess, using it turns a dead monster in front of you into an ally? You could use it in conjuntion with the Morph Ovum/Porkalator to assemble your chicken/pig army! 1 Share this post Link to post
theDia Posted July 18, 2019 On 7/2/2019 at 6:18 AM, Maximum Matt said: Mancubuseses Mancubusys 2 Share this post Link to post
Rathori Posted July 18, 2019 2 minutes ago, theDia said: Mancubusys mancubu.dll 4 Share this post Link to post
seed Posted July 18, 2019 31 minutes ago, Rathori said: mancubu.dll revs.exe 3 Share this post Link to post
Crunchynut44 Posted July 20, 2019 I was watching this and noticed that the teleport sound is a sound I synthesized from the ground up for Baculus. I just thought that was cool. 0 Share this post Link to post