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Matias

Books And Blue

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Here is my latest doom wad, Books And Blue
Name comes from the main textures used

Game: DOOM II
Map: Map01
Format: UDMF
Sourceport: GZDoom

Hardware rendering required! ("Hardware Accelerated")
Dynamic lights required (some areas use only dynamic lights)
Load lights and brightmaps in your GZDoom resources

Made for GZDoom, other sourceports are not tested
Tested with GZDoom versions 3.6.0 , 4.1.1 and 4.1.3

This map uses Dynamic lights, 3d floors and transparent "glass" 3dfloors

No jumping or crouching
Freelook recommended but it shouldn't be necessary. 
Turning on freelook and turning off autoaim may be useful in some situations
There is 187 monsters in this map, and difficulty settings are not implemented

For some reason the secret count shows 17 secrets even tho there is only 11. 
If someone knows where to start looking for the issue or a fast way to look for sectors set as secrets please let me know! 
I was not able to find any sectors marked as secrets that were not meant to be 

SCREENSHOTS 

 

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oV7ECT3.png

 

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Credits
MIDI: Fookerton (Fookmidi) https://www.doomworld.com/forum/topic/105947-sharing-some-midi/

SKY: Mechadon (Mek's Box 'o Skies v3) https://www.doomworld.com/forum/topic/92795-meks-box-o-skies-v3-look-up-in-the-sky-more-skies/

 

 

 

DOWNLOAD

https://drive.google.com/file/d/1xFUZPNGd7rmDj24IDw5vesTqyTu4A5Wt/view

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Did a playthrough of your map.

 

 

Absolutely loved it. I got lost at one stage, but that's on me more than you. I could tell at the end bigger stuff was coming, but I couldn't do anything about it and I loved it. Luckily had my save state ready to go. Fantastic map.

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@eLeR Creative Thanks for the video! That is always appreciated and helpful for future projects! 

 

@Magicana Glad you liked it! Thank you so much for the kind words!
it's great to see gameplay videos to see how others will play the map, helps with the future projects

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