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KH9l3b_228

Classic Doom Killcount (Jesus, that's a lot of ripped and torn guts)

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Here we go. I made a bodycount for Classic Doom. This includes The Ultimate Doom, Doom II, TNT Evilution, Plutonia Experiment, Master Levels. Also Sigil, Tech Gone Bad, and Phobos Mission Control (can't forget our lord John Romero, right?), Heretic and Shadow of the Serpent Riders. The only thing missing is Doom 64. The only other other killcount I found is this one but it has slightly different numbers and is not as precise as I would like. Everything is done on Ultra-Violence (as one wise man said, "the gentleman's way to play Doom"). First goes the total bodycount (just to impress you with sheer magnitude of that carnage).

Enjoy!

 

==============================================================================================

 

Total Bodycount: 18411

 

Arachnotrons: 219

Arch-Viles: 151

Barons of Hell: 345

Cacodemons: 796

Chaingunners: 1777

Commander Keen: 4

Cyberdemons: 65

Demons: 1327

Former Humans: 1527

Former Sergeants: 3323

Hell Knights: 389

Icons of Sin: 4

Imps: 5065

Lost Souls: 1043

Mancubi: 323

Nazi SS Soldiers: 156

Pain Elementals: 202

Revenants: 796

Spectres: 884

Spider Masterminds: 15

 

==============================================================================================

 

The Ultimate Doom

 

Total Bodycount: 3245

 

Barons of Hell: 82

Cacodemons: 193

Cyberdemons: 5

Demons: 443

Former Humans: 384

Former Sergeants: 656

Imps: 974

Lost Souls: 323

Spectres: 183

Spider Masterminds: 2

 

==============================================================================================

 

Doom II

 

Total Bodycount: 3749

 

Arachnotrons: 64

Arch-Viles: 17

Barons of Hell: 31

Cacodemons: 188

Chaingunners: 284

Commander Keen: 4

Cyberdemons: 5

Demons: 331

Former Humans: 290

Former Sergeants: 483

Hell Knights: 75

Icon of Sin: 1

Imps: 1223

Lost Souls: 197

Mancubi: 66

Nazi SS Soldiers: 156

Pain Elementals: 64

Revenants: 90

Spectres: 175

Spider Masterminds: 5

 

==============================================================================================

 

Final Doom

 

TNT Evilution

 

Total Bodycount: 4879

 

Arachnotrons: 57

Arch-Viles: 39

Barons of Hell: 61

Cacodemons: 99

Chaingunners: 601

Cyberdemons: 6

Demons: 219

Former Humans: 443

Former Sergeants: 1041

Hell Knights: 110

Icon of Sin: 1

Imps: 1357

Lost Souls: 264

Mancubi: 84

Pain Elementals: 37

Revenants: 233

Spectres: 224

Spider Masterminds: 3

 

The Plutonia Experiment

 

Total Bodycount: 2775

 

Arachnotrons: 68

Arch-Viles: 78

Barons of Hell: 70

Cacodemons: 123

Chaingunners: 669

Cyberdemons: 6

Demons: 105

Former Humans: 86

Former Sergeants: 315

Hell Knights: 145

Icon of Sin: 1

Imps: 436

Lost Souls: 47

Mancubi: 109

Pain Elementals: 63

Revenants: 345

Spectres: 106

Spider Masterminds: 3

 

==============================================================================================

 

Master Levels for Doom II

 

Total Bodycount: 2525

 

Arachnotrons: 30

Arch-Viles: 17

Barons of Hell: 67

Cacodemons: 118

Chaingunners: 223

Cyberdemons: 37

Demons: 136

Former Humans: 220

Former Sergeants: 459

Hell Knights: 59

Icon of Sin: 1

Imps: 707

Lost Souls: 76

Mancubi: 64

Pain Elementals: 38

Revenants: 128

Spectres: 144

Spider Mastermind: 1

 

==============================================================================================

 

Sigil

 

Total Bodycount: 762

 

Barons of Hell: 32

Cacodemons: 75

Cyberdemons: 6

Demons: 53

Former Humans: 48

Former Sergeants: 195

Imps: 197

Lost Souls: 136

Spectres: 19

Spider Masterminds: 1

 

==============================================================================================

 

Tech Gone Bad

 

Total Bodycount: 291

 

Barons of Hell: 2

Demons: 22

Former Humans: 34

Former Sergeants: 100

Imps: 113

Spectres: 20

 

==============================================================================================

 

Phobos Mission Control

 

Total Bodycount: 185

 

Demons: 18

Former Humans: 22

Former Sergeants: 74

Imps: 58

Spectres: 13

 

==============================================================================================

 

Heretic

 

Total Bodycount: 2792

 

Gargoyles: 860

Fire Gargoyles: 293

Golems: 350

Ghost Golems: 38

Nitrogolems: 143

Ghost Nitrogolems: 22

Undead Warriors: 189

Ghost Undead Warriors: 29

Disciples of D'Sparil: 305

Weredragons: 187

Sabreclaws: 328

Ophidians: 105

Iron Liches: 37

Maulotaurs: 6

D'Sparil's Chaos Serpent: 1

D'Sparil, Serpent Rider: 1

 

==============================================================================================

 

Heretic: Shadow of the Serpent Riders

 

Total Bodycount: 2251

 

Gargoyles: 473

Fire Gargoyles: 280

Golems: 151

Ghost Golems: 99

Nitrogolems: 148

Ghost Nitrogolems: 104

Undead Warriors: 79

Ghost Undead Warriors: 26

Disciples of D'Sparil: 249

Weredragons: 61

Sabreclaws: 323

Ophidians: 179

Iron Liches: 63

Maulotaurs: 16

 

==============================================================================================

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If you do this for every single PWAD out there, I'll donate you $1,000.

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41 minutes ago, Gerardo194 said:

Only 6 Cyberdemons in Plutonia?? Go 2 it contains 14 of them in the level IIRC.

 

You have keen eyes, master Baggins.

 

Yeah, 'tis a good point. According to the wiki, Plutonia has 23 Cyberdemons on UV. Yikes! Forgot it was even that high.

 

This is still wonderful to read. Kudos, @KH9l3b_228 !

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@RonnieJamesDiner I searched about Master Baggins and it seems it has something to do with The Lord of Rings, is this true??

You.said it, wonderful to read.

I did this years ago with Snes Doom only, but @KH9l3b_228 did God's work. Looking forward to Doom64.

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15 hours ago, MFG38 said:

If you do this for every single PWAD out there, I'll donate you $1,000.

It should be relatively easy to automatically process all PWADs and output the desired data.

 

15 hours ago, Armaetus said:

What about Hexen?

I guess the problem with Hexen is that enemies are also spawned through scripts, that even may be conditionally executed. IIRC monster count (and type) also depends on the class you're playing, so it's much less trivial to get the proper monster count.

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18 hours ago, KH9l3b_228 said:

Doom II

 

Total Bodycount: 3749

 


Suprisingly lower than I thought...

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2 hours ago, boris said:

I guess the problem with Hexen is that enemies are also spawned through scripts, that even may be conditionally executed. IIRC monster count (and type) also depends on the class you're playing, so it's much less trivial to get the proper monster count.

 

Fair point, I did not think of that.

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Good stuff here! The one nitpick I can find is that Plutonia has 4 Spiderdemons, one each in MAPs 05, 15, 32, and 27.

 

Interesting too that Plutonia has the lowest body count of the main IWADs by a good margin. Mostly from not bothering as much with basic fodder enemies.

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I laughed when I saw the chaingunner count in Plutonia was so high, but I wasn’t surprised.

 

Is there an existing Windows-compat things counter for wads? I recall seeing tallies in a few files, usually called WadWhatOutput, I’ve never tried using the tool but if it could be made to crawl the entire database we could get some insane numbers I’m sure.

 

“The known idgames archive contains billions and billions of imps..”

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Are you doing this manually? You did Plutonia on a lower difficulty I think.

 

Plutonia

Spoiler

Plutonia
Zombiemen :86
Shotgunguy :315
DoomImp :436
Demon :139
LostSoul :47
BaronOfHell :90
CacoDemon :123
CyberDemon :23
SpiderMasterMind :4
ChaingunGuy :704
HellKnight :151
Revenant :422
Arachnotron :94
PainElemental :74
ArchVile :99
WolfensteinSS :0
ExplosiveBarrel :178
Spectre :111
Total :3069
 

 

Hell Revealed 1: (All them fucking viles)

Spoiler

HR1: 
Zombiemen :182
Shotgunguy :293
DoomImp :1745
Demon :564
LostSoul :138
BaronOfHell :592
CacoDemon :303
CyberDemon :103
SpiderMasterMind :26
ChaingunGuy :425
HellKnight :375
Revenant :833
Arachnotron :253
PainElemental :133
ArchVile :313
WolfensteinSS :0
ExplosiveBarrel :32
Spectre :295
Total :6948

 

Hell Revealed 2 (Tis be a massacre)

Spoiler

HR2:
Zombiemen :139
Shotgunguy :504
DoomImp :2758
Demon :545
LostSoul :47
BaronOfHell :449
CacoDemon :593
CyberDemon :97
SpiderMasterMind :29
ChaingunGuy :1029
HellKnight :1081
Revenant :1653
Arachnotron :339
PainElemental :89
ArchVile :472
WolfensteinSS :0
ExplosiveBarrel :24
Spectre :397
Total :11302
 

 

Memento Mori 1

Spoiler

MM1:
Zombiemen :259
Shotgunguy :1116
DoomImp :1375
Demon :475
LostSoul :179
BaronOfHell :178
CacoDemon :233
CyberDemon :12
SpiderMasterMind :11
ChaingunGuy :579
HellKnight :209
Revenant :200
Arachnotron :98
PainElemental :40
ArchVile :77
WolfensteinSS :0
ExplosiveBarrel :286
Spectre :286
Total :5536
 

 

Memento Mori 2 (What the hell so many barrels)

Spoiler

MM2:
Zombiemen :313
Shotgunguy :1041
DoomImp :1757
Demon :496
LostSoul :211
BaronOfHell :135
CacoDemon :318
CyberDemon :17
SpiderMasterMind :3
ChaingunGuy :592
HellKnight :216
Revenant :237
Arachnotron :82
PainElemental :80
ArchVile :42
WolfensteinSS :0
ExplosiveBarrel :404
Spectre :318
Total :6074

 

I attached a zdoom mod that you can use to count the number of default doom monsters and barrels on any mapset you want and from any range of maps you'd like to count. You can easily modify the pk3 to count stuff like weapons or better format the output.

Spoiler

 

How to use :

1) Load the mod with whatever mapsets you are playing

2) use the changemap command to go across all the maps you'd like to tally. On whatever difficulty you've picked. (Use skill command first if you don't want to count first map)

3) Repeat 2 until you've went across all your maps. (Close console at the start of each map if you are paranoid like me and want to make sure script executed)

4) In Console do : LogFile Wadname (This starts a new log named wadname-some date stuff.log in your zdoom directory)

5) Type Puke 799 and close console, you should see a tally in your console when you reopen it

6) Type endgame in console

 

Now you can find the tally in your zdoom directory. It needs some cleaning up if you want to post the numbers somewhere but nothing crazy.

You can use it on your own mapsets.. Or if you can't resist you can type puke799 to see the total number of monsters so far in console during a normal run. If you know ACS you can easily modify the wad to count weapons\ammo or count only when map is finished. MOD DOESN'T COUNT MONSTERS SPAWNED WITH SCRIPTS BY DESIGN, NOR CUSTOM MONSTERS AND ONLY WORKS IN DEFAULT DOOM (Unless you modify it with the new class names)

Monster_Counter.zip

 

 

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You seem to have forgotten to count the amount of mancubi(which are known as fatsos in g/zdoom for some reason) in all of those mapsets, @Pegg. Just making you aware.

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1 hour ago, Alper002 said:

You seem to have forgotten to count the amount of mancubi(which are known as fatsos in g/zdoom for some reason) in all of those mapsets, @Pegg. Just making you aware.

 

Knew I forgot something.. well I might try to update it later.

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Surpised to see that Plutonia Experiment has so few monsters compared w/ Evilution. I always felt like Plutonia had more...

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Hopefully I didn't make more bugs TM but there is no way I didn't miscalculate something or forget something (aside from some items, no one loves you blur sphere and light googles!!)

 

Plutona (No items counted)

Spoiler


Total :3209
Zombiemen :86
Shotgunguy :315
DoomImp :436
Demon :139
LostSoul :47
BaronOfHell :90
CacoDemon :123
CyberDemon :23
SpiderMasterMind :4
ChaingunGuy :704
HellKnight :151
Revenant :422
Arachnotron :94
PainElemental :74
ArchVile :99
WolfensteinSS :0
ExplosiveBarrel :178
Spectre :111
Mancubi :140

 

Evilution (Look at the number of shotgunners + chaingunners oof - I removed ammo count because am too lazy to correct formulas and count everything)

Spoiler

Total :4990
Zombiemen :443
Shotgunguy :1041
DoomImp :1357
Demon :219
LostSoul :264
BaronOfHell :61
CacoDemon :99
CyberDemon :6
SpiderMasterMind :3
ChaingunGuy :601
HellKnight :110
Revenant :233
Arachnotron :57
PainElemental :40
ArchVile :38
WolfensteinSS :0
ExplosiveBarrel :630
Spectre :224
Mancubi :84

-------------------------
ArmorBonus :302
BlueArmor :26
BlurSphere :22
GreenArmor :47
HealthBonus :389
InvulnerabilitySphere :12
Backpack :32
BFG9000 :9
Chaingun :15
PlasmaRifle :18
RocketLauncher :9
Shotgun :15
SuperShotgun :34
Soulsphere :29
Stimpack :286
Medikit :320
Megasphere :12
Berserk :19
overheal :3289
normalHealth :12760
 

I love how crazy TNT is with monster counts and yet there are so many items you can kill everything several times over.. It also has so many damn barrels and SSGs for some reason.

 

Spoiler

Monster_Counter.zip

 

Same steps as before. Changemap to whatever maps you want to calculate and when you are done Type logfile "filename", puke 799, close console, reopen console and type endgame. You'll find your log file wherever your logs are created (usually the same folder as the .exe, be it zdoom or any port with acs support). Comes with source code if you want to add your custom classes, edit formatting or fix the ammo formulas to count everything even from zombies. You can even add stuff like calculating total monster health vs average damage of all weapons -good luck calculating bfg.

 

And of course if you want to count stuff in custom pwads. because am too lazy to run through those again :P

 

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It depends on where you ask. Most people on this forum probably like them. But if you look into certain youtube/reddit comment sections, then the AV is the single worst thing that has ever existed in gaming history, and Ghosts n' Goblins is a cakewalk compared to fighting one of them.
I think AVs need something like a Pride month.

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