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Grazza

Post Your Doom Picture (Part 2)

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2 hours ago, Andy Johnsen said:

Filthy things.



 

 

 

And recently I've been complaining about the Boom line limit...

What are you creating there, my god. 

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PRHqXcU.png

 

It was meant to be a 2-hour Boom-format speed map. It ended up taking a bit over 5. Still, now I've got an idea of scale I can try some speed mapping that more accurately fits the time limit, and in more complex formats.

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23 hours ago, Ichor said:

 

map16_a.png

A lot of the DB layouts I see on here look like images rendered in some high powered fractal generator. It's beautiful. The bar for Doom mapping is so incredibly fucking high these days, in all regards. 

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59 minutes ago, Urthar said:

A Night on the Tiles.

Sarnath01.jpg.a64544d171f0b5702fa698c3f621b976.jpg

 

If you'll remove monsters and maybe change the sky to something darker bluish, it'll almost look like a screenshot from one of those rooftop missions from the classic Thief games. Absolutely stunning!

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9 hours ago, Andromeda said:

Very neat HUD!

It's included in eternity engine's recent builds, if you want try it. 

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Driven

Ummm… I think I did something wrong
 

 

 


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Where did this even come from?:

J84slpJ.png
 

 

Edited by Fonze

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