Dylanblitz Posted July 31, 2019 It has been a while since I last visited Doomworld, and I learned recently that there is a new type of editor called Doom Builder X. I have yet to try it out myself, but I am curious to know: What level editors are currently being used, or being used the most? 1 Share this post Link to post
snapshot Posted July 31, 2019 (edited) GZDoom Builder Bugfix seems like one of the most used level editors nowadays. 7 Share this post Link to post
Dylanblitz Posted July 31, 2019 Just now, tempdecal.wad said: GZDoom Builder Bugfix seems like one of the most used level editors. I believe that is what most professional creators use? What are the best editors for multiplayer-type maps? 1 Share this post Link to post
Misty Posted July 31, 2019 2 hours ago, Dylanblitz said: I believe that is what most professional creators use? What are the best editors for multiplayer-type maps? Same, Doom Builder x and Gzdoom Builder - bugfix. Multiplayer flag for things are included in both editors. For resources you need link them in builder. 2 Share this post Link to post
damned Posted July 31, 2019 Doom Builder 2 (but have just started with the Doom Builder X and Gzdoom Builder - bugfix) for map editing and scripting. Slade for other lumps, textures, etc. //I still cannot understand how could I use DoomCad in the past :D 2 Share this post Link to post
DoomSpud Posted July 31, 2019 Personally I use GZDoomBuilder because I prefer the extra mapping options that that UDMF format provides you to go beyond vanilla-style maps. 0 Share this post Link to post
Urthar Posted July 31, 2019 I'm using GZDoomBuilder because I'm working on ZDoom stuff. I'm planning to check out X in the future for an Eternity Engine project. 0 Share this post Link to post
Breezeep Posted July 31, 2019 (edited) Using GZDoomBuilder here because of all the cool plugins, like stair builder and automap viewer. 0 Share this post Link to post
Pegleg Posted July 31, 2019 I use Eureka. My primary machine is a Mac, and I preferred Eureka to Slade. Eureka is also cross-platform, which allows me to use the same program on another Windows machine I have. Eureka doesn't require administrative rights, which is a nice bonus. 0 Share this post Link to post
PeterMoro Posted August 1, 2019 GZDoomBuilder. The Map Analysis Mode (error checking tool) is really useful for me. You can batch-remove a list of unused textures etc. Lots of useful plugins as well. Breezeep is right, stair builder is great and super-useful. 2 Share this post Link to post
spaztacus Posted August 1, 2019 19 hours ago, damned said: Doom Builder 2 (but have just started with the Doom Builder X and Gzdoom Builder - bugfix) for map editing and scripting. Slade for other lumps, textures, etc. //I still cannot understand how could I use DoomCad in the past :D That's why maps weren't as good back then lol 0 Share this post Link to post
DoomSpud Posted August 1, 2019 7 hours ago, MegaZzZeux said: Wadauthor...16 years and counting! That's what I started with. Was a great program. Basically like a blueprint of what would become DoomBuillder... 0 Share this post Link to post
Gokuma Posted August 3, 2019 (edited) Started with Deu, then Deth and *eth variations while using a little of WadAuthor, then Doom Builder 1 and 2. Using Slade3 for other wad editing. Maybe I should check for the newest version. Which recent version of Doom Builder is best to keep multiplayer compatibility with Zandronum 3.0 last updated in 2017? And maybe tougher question: Which version of Doom Builder is best to keep compatibility with ZDaemon, I guess still having older ZDoom capabilities? Edited August 4, 2019 by Gokuma 0 Share this post Link to post
Kloki38 Posted August 3, 2019 GZDoomBuilder for maps and Slade for the rest. 2 Share this post Link to post
Misty Posted August 4, 2019 12 hours ago, Gokuma said: Started with Deu, then Deth and *eth variations while using a little of WadAuthor, then Doom Builder 1 and 2. Using Slade3 for other wad editing. Maybe I should check for the newest version. Which recent version of Doom Builder is best to keep multiplayer compatibility with Zandronum 3.0 last updated in 2017? And maybe tougher question: Which version of Doom Builder is best to keep compatibility with ZDaemon, I guess still having older ZDoom capabilities? Gzdoom builder bugfix should have both formats inside, I saw zandronum one, not sure about zdaemon, I believe it supports doom in hexen. Zandronum also supports zdoom in udmf too. You can also check doom builder x and if it no builders satisfy your needs, use older ones. 1 Share this post Link to post
NokturnuS Posted August 4, 2019 Doom Builder X, because is the only one that currently supports UDMF Eternity, but its a nice tool. Hope for portal support in visual mode soon :) 0 Share this post Link to post
Capellan Posted August 4, 2019 GZDoomBuilder for maps (these days - I started on DEU back in 94). Whacked for creating DEH files. Doomwriter for level name graphics. Slade for importing non-map resources into the maps WAD. 2 Share this post Link to post
88Vega Posted August 7, 2019 GZDoom Builder for maps/scripts. GIMP for sprites. SLADE3 for everything else....But i still whip out xWe once in awhile too get dirty with bitmaps. 0 Share this post Link to post