Hartwolf Posted August 4, 2019 Hello, everyone. First time posting here. John Carmack remarked that "story in a game is like story in a porn movie; it's expected to be there, but it's not that important." While I vehemently disagree with this idea broadly (on both counts;) ), it does apply to the classic Doom games very well. The storylines given in the manuals don't actually make a lot of sense if you try to deconstruct them, and the in-game text scrolls are the same way. I seriously doubt much thought was ever put into them. Therefore, I don't think a canon was ever intended in the first place. Personally, I prefer to read the games' narratives in terms of level progression, that usually being human -> human/hell hybrid -> hell. In that sense, each campaign is its own thing. 0 Share this post Link to post
-TDRR- Posted August 4, 2019 In my headcanon, they can be but really they don't matter at all so i rather not include them. The transition into Doom 64 would be still the exact same. For me it goes Doom 1 > Doom 2 > Doom 64 > Doom 2016 But if i were to include as much as i can it would be: Doom 1 > Doom 2 > Final Doom > Doom 64 > Doom 3 > Doom 2016 So yeah it pretty much comes down to preference, because it's never referenced in the most minimal way in any other game. 0 Share this post Link to post
zen4040 Posted August 4, 2019 I hate having to point that out so many times, the new games are reboots, so they have nothing to do with the original games. 0 Share this post Link to post