GamingMarine Posted August 3, 2019 "We are many. We are one. We are the Praeleanthor. You know us as the Soul Cube." 6 Share this post Link to post
galileo31dos01 Posted August 3, 2019 5 hours ago, The_SloVinator said: sexy doom 1 pics I am very highly super looking forward to your stuff!! 2 Share this post Link to post
The_SloVinator Posted August 4, 2019 9 hours ago, galileo31dos01 said: I am very highly super looking forward to your stuff!! Thank you. No promises, though but I'll do my best. 1 Share this post Link to post
Dragonfly Posted August 4, 2019 13 hours ago, wheresthebeef said: I'm surprised we're only in part 2 of this series. We're only in part 2 because 'part 1' became too large for the old forum software to handle properly :P 0 Share this post Link to post
Gez Posted August 4, 2019 And if we were still on the old software, we'd be on Part 3 by now... 1 Share this post Link to post
Jimmy Posted August 4, 2019 18 hours ago, The_SloVinator said: Delightfully Sigil-ish, Seymour. 7 Share this post Link to post
⇛Marnetmar⇛ Posted August 4, 2019 18 minutes ago, seed said: That palette is fucking beautiful. 1 Share this post Link to post
ReaperAA Posted August 4, 2019 51 minutes ago, Marn said: That palette is fucking beautiful. The palette is made by RonLivingston and is available here if u wanna try. 3 Share this post Link to post
elend Posted August 5, 2019 Crunchynut's "Sinergy". Great set of oldschool maps. Highly recommended. 24 Share this post Link to post
Bridgeburner56 Posted August 5, 2019 Is that some darkmoon I spy @Z0k? Lovely stuff 3 Share this post Link to post
Crunchynut44 Posted August 5, 2019 2 hours ago, elend said: Crunchynut's "Sinergy". Great set of oldschool maps. Highly recommended. Remind me to have you take my screenshots because that is moody as hell! (Pun intended) 3 Share this post Link to post
Z0k Posted August 5, 2019 2 hours ago, Bridgeburner56 said: Is that some darkmoon I spy @Z0k? Lovely stuff yes :) im upgrading the map03 with some light colors and portals in outside areas that needed 1 Share this post Link to post
whirledtsar Posted August 5, 2019 On 8/4/2019 at 8:56 AM, seed said: Curse2.wad? 0 Share this post Link to post
seed Posted August 5, 2019 14 minutes ago, whirledtsar said: Curse2.wad? Yep, first map with @RonLivingston's palette. 0 Share this post Link to post
DiaBomb Posted August 5, 2019 Just finished my custom HUD for my mod that I will infinitely work on without releasing it release in a few weeks. This simplistic HUD style is my favorite kind in games. I always wanted this style in Doom. Until now, I guess. 3 Share this post Link to post
NaturalTvventy Posted August 6, 2019 Suddenly in love with that D2E1 template. 19 Share this post Link to post
Walter confetti Posted August 6, 2019 Really delightful looking pics, NaturalTwenty! Also what's going on here? 3 Share this post Link to post
NaturalTvventy Posted August 6, 2019 30 minutes ago, Walter confetti said: Really delightful looking pics, NaturalTwenty! Also what's going on here? Thanks! I like working in ZDoom and have a collection of new enemies, weapons, and powerups. A lot of them are in my map Bad Religion, including the HUD. 2 Share this post Link to post
Tango Posted August 6, 2019 7 hours ago, NaturalTvventy said: Thanks! I like working in ZDoom and have a collection of new enemies, weapons, and powerups. A lot of them are in my map Bad Religion, including the HUD. I didn't even notice the HUD looking at those shots the first time haha. shots look excellent, really glad to hear you're doing some ZDoom-specific stuff. looking forward to it :D @gotsu those wide-angle shots are fantastic. did you up the FOV to capture those? or am I dumb and you just cropped the tops and bottoms of regular screenshots? 2 Share this post Link to post
Ed Posted August 7, 2019 (edited) Before and after (after and before?) I've added a composite terrain map on outside area and removed the orange filter that's omnipresent on the entire map. Most textures have normal-mapping, some parallax mapping and general asset improvements throughout. I think I've squashed out all the misalignments. The lighting was implemented so poorly in the original that even with all the new bells and whistles added on, I'm getting much higher FPS on the revised work and new construction. 30 Share this post Link to post
BassSlapper89 Posted August 7, 2019 5 minutes ago, Ed said: Before and after (after and before?) I've added a composite terrain map on outside area and removed the orange filter that's omnipresent on the entire map. Most textures have normal-mapping, some parallax mapping and general asset improvements throughout. I think I've squashed out all the misalignments. The lighting was implemented so poorly in the original that even with all the new bells and whistles added on, I'm getting much higher FPS on the revised work and new construction. The structure designs are killer! 2 Share this post Link to post
elend Posted August 7, 2019 Scenes from Crunchynut's Baculus megawad. Highly recommended. Very intense. 27 Share this post Link to post
Crunchynut44 Posted August 7, 2019 4 hours ago, elend said: Scenes from Crunchynut's Baculus megawad. Highly recommended. Very intense. Doing gods work my guy! What palette is that? It looks so nice! 1 Share this post Link to post
elend Posted August 7, 2019 I think I found this on Doomworld actually. It‘s just called playpal.wad unfortunately. Has a bit toned down colors and looks a bit darker as well. 0 Share this post Link to post
Szymanski Posted August 7, 2019 On 8/5/2019 at 3:58 AM, elend said: Crunchynut's "Sinergy". Great set of oldschool maps. Highly recommended. Thanks for this, Hadn't heard of this mapset before and really enjoyed episodes 2 and 3. Great stuff. 5 Share this post Link to post