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Grazza

Post Your Doom Picture (Part 2)

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9 hours ago, galileo31dos01 said:

 

I am very highly super looking forward to your stuff!!

Thank you.

 

No promises, though but I'll do my best.

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13 hours ago, wheresthebeef said:

I'm surprised we're only in part 2 of this series.

 

We're only in part 2 because 'part 1' became too large for the old forum software to handle properly :P

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And if we were still on the old software, we'd be on Part 3 by now...

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18 hours ago, The_SloVinator said:

 

DOOM0002.png.12d5bc060eeefe4f5b2f4ae32f094c9f.png

 

DOOM0000.png.02c3f9e20c2b491c32421b2c8744f38b.png

 

DOOM0003.png.8c8da2d24b9fe1d7a7d35c99a255a322.png

 

DOOM0004.png.1cf839d38aa02ab90395e5aabf84ceac.png

 

 

 

Delightfully Sigil-ish, Seymour.

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51 minutes ago, Marn said:

That palette is fucking beautiful. 

 

The palette is made by RonLivingston and is available here if u wanna try.

 

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2 hours ago, elend said:

Crunchynut's "Sinergy". Great set of oldschool maps. Highly recommended.

 

 

Remind me to have you take my screenshots because that is moody as hell! (Pun intended)

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2 hours ago, Bridgeburner56 said:

Is that some darkmoon I spy @Z0k? Lovely stuff 

 

yes :) im upgrading the map03 with some light colors and portals in outside areas that needed

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Just finished my custom HUD for my mod that I will infinitely work on without releasing it release in a few weeks.

 

This simplistic HUD style is my favorite kind in games.

I always wanted this style in Doom. Until now, I guess.

Screenshot_Doom_20190805_234202.png.154ed368431ddc9b7bcb254311626654.png

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30 minutes ago, Walter confetti said:

Really delightful looking pics, NaturalTwenty!

Also what's going on here?

 

Thanks! I like working in ZDoom and have a collection of new enemies, weapons, and powerups. A lot of them are in my map Bad Religion, including the HUD.

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7 hours ago, NaturalTvventy said:

Thanks! I like working in ZDoom and have a collection of new enemies, weapons, and powerups. A lot of them are in my map Bad Religion, including the HUD.

 

I didn't even notice the HUD looking at those shots the first time haha. shots look excellent, really glad to hear you're doing some ZDoom-specific stuff. looking forward to it :D

 

@gotsu those wide-angle shots are fantastic. did you up the FOV to capture those? or am I dumb and you just cropped the tops and bottoms of regular screenshots?

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5 minutes ago, Ed said:

beforeafter.jpg.45d666fb0d47569bb764c6f9c28972b5.jpg

 

Before and after (after and before?) 

 

I've added a composite terrain map on outside area and removed the orange filter that's omnipresent on the entire map. Most textures have normal-mapping, some parallax mapping and general asset improvements throughout. I think I've squashed out all the misalignments. The lighting was implemented so poorly in the original that even with all the new bells and whistles added on, I'm getting much higher FPS on the revised work and new construction.

The structure designs are killer!

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4 hours ago, elend said:

Scenes from Crunchynut's Baculus megawad. Highly recommended. Very intense.

 

Doing gods work my guy! 

 

What palette is that? It looks so nice!

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I think I found this on Doomworld actually. It‘s just called playpal.wad unfortunately. Has a bit toned down colors and looks a bit darker as well.

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On 8/5/2019 at 3:58 AM, elend said:

Crunchynut's "Sinergy". Great set of oldschool maps. Highly recommended.

 

 

Thanks for this, Hadn't heard of this mapset before and really enjoyed episodes 2 and 3. Great stuff. 

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