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Scorpio

Light effect

Question

Tell me how to make a similar effect with lighting? I understand that this is somehow connected with the gradient and transparency, but I don’t understand how.

1light_enhancec.jpg

1light_enhancee.jpg

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What you need for this are two things:

1) A picture of a gradient (something like this)

2) UDMF map format (I think, it's UDMF only)

 

Then you simply use that gradient as a midtexture. In UDMF you can set its render style to additive and play around with the amount of translucency thus changing the intensity of this effect.

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It can also be done in Hexen format, but it's a little bit more complex because it needs to use a line special to set the translucency.

 

The effect itself is just a texture of the gradient used with additive translucency, nothing complicated here. With a proper TRANMAP it can even be achieved in Boom.

 

 

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Thanks! I thought that this is done without texture, only with color gradient and transparency.

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Everything worked out! In the UDMF format, the PP_START and PP_END markers are not needed?

Screenshot_Doom_20190810_080716.png

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Yeah but with this you have a even column of "fog/light" extending over the whole sector and not those cool light fall offs like in the example pictures.

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15 hours ago, elend said:

Yeah but with this you have a even column of "fog/light" extending over the whole sector and not those cool light fall offs like in the example pictures.

 

I mostly stick to dynamic lighting anyway... looks better.

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