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DooM_RO

What exactly do they mean by "meaningful choices" and "resource management"??

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I wonder if they could make it where if a player hits a limit of lives, the current 1-up pick ups turn into health power ups like megaspheres/megahealth.

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11 hours ago, whatup876 said:

I wonder if they could make it where if a player hits a limit of lives, the current 1-up pick ups turn into health power ups like megaspheres/megahealth.

 

Would still be OP because of how many there are.

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9 hours ago, MrGlide said:

you've not even played the game yet,  how are we already critiquing balance?

 

 

Based on what I have played in the previous game and based on what I have seen. I saw TWO fuel canisters in one of the arenas and the player always had more than 3-4 lives at a time and they were quite easy to get to. If you get two, even one fuel canister each arena then you basically have infinite ammo.

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what difficulty where they playing on in the video? nightmare, ultra nightmare? I highly doubt it was those two so that footage doesn't really apply to us now does it?

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17 minutes ago, MrGlide said:

what difficulty where they playing on in the video? nightmare, ultra nightmare? I highly doubt it was those two so that footage doesn't really apply to us now does it?

 

IIRC the difficulty settings didn't change the amount of pickups in Doom 2016.

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its fine, complain about a games balance before its even out yet like it's not a silly thing to do rather addressing directly worries that the game will be made too easy, which I doubt it will, but we'll see.

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14 hours ago, MrGlide said:

its fine, complain about a games balance before its even out yet like it's not a silly thing to do rather addressing directly worries that the game will be made too easy, which I doubt it will, but we'll see.

 

Everyone has to complain about something.

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