Roofi Posted September 16, 2019 Map Name : Gros Rat Build time : 30 Minutes Music : Nirvana - Milk it https://cdn.discordapp.com/attachments/242657723332820994/623201315375284224/GrosRat.zip have fun 4 Share this post Link to post
Roofi Posted September 16, 2019 Map Name : Mourir avec style Build Time : 10 minutes Music : Mission Impossible https://cdn.discordapp.com/attachments/242657723332820994/623228063198740481/Mourir_avec_style.wad 3 Share this post Link to post
FanTazTiCxD Posted September 16, 2019 9 hours ago, FoxPlays said: Nice challenge! :D Made a map in 29 minutes and 24 seconds. Sorry for some black screen moments in the mapping video. :PDownload: 30MINS.zipVideo: Screenshots: Hide contents Wow, dude that's impressive! I love how you posted a gameplay video. Usually (at least for me) I am too lazy to start downloading and trying the maps, so watching a gameplay video, worked really well for me! 2 Share this post Link to post
FanTazTiCxD Posted September 16, 2019 (edited) SO GUYS ... I am really overwhelmed by how many entries this topic has! You guys are so awesome! But remember not only to post your own map, but also give some attention and feedback to the previous posters. I admit I am guilty of doing that too, but we should try to remind each other also to give each other some more attention and feedback. Otherwise, posting your map here will become pointless, because people are too busy focusing on their own maps... Another suggestion: How about we gather all these contributions into a Megawad with 31 levels? Anyone up for this idea? 10 Share this post Link to post
Roofi Posted September 16, 2019 Don't worry I'm just making my own megawad in your project. :) 2 Share this post Link to post
FanTazTiCxD Posted September 16, 2019 As usual, I made the design of the map in around 30 minutes, but then I spent at least 30 minutes more testing... changing things up and such... But here's another one from me! "Icon of Data" Techbase version of Icon of Sin John Romero is not an evil demon anymore... He is an evil computer. "retupmoc siht toohs tsum uoy emag siht niw oT" Good luck. This one is VERY difficult! You have to have some serious aiming skills. If you fall off the platform without shooting two successful rockets at once, you are almost certain to die the second time you try. It took me a long time to finish my own level, but I eventually managed to. I hope someone will try this, and record a demo of their attempt! Icon of Data.rar 1 Share this post Link to post
Walter confetti Posted September 16, 2019 1 hour ago, FanTazTiCxD said: Another suggestion: How about we gather all these contributions into a Megawad with 31 levels? Anyone up for this idea? Sure, go ahead. How many we've got so far? We are really at 31 maps? Great! 3 Share this post Link to post
WolfBlue Posted September 16, 2019 13 minutes ago, Walter confetti said: Sure, go ahead. How many we've got so far? We are really at 31 maps? Great! We could have multiple mega wads, like doom world 30 minute challenge collab volume 1, 2, 3 etc 2 Share this post Link to post
Spectre01 Posted September 16, 2019 What about the different mapping formats? I guess it can be sorted like previous DMPs starting with vanilla > limit-removing > Boom > UDMF or split into separate wads. 1 Share this post Link to post
geo Posted September 17, 2019 (edited) I am happy this project exists. It's important we all produce and create something and 30 minutes is just the right amount of time to see just how much you can fit into 30 minutes without killing yourself for 24 - 48 hour .wad jams. From a casual player unable to devote hours to Doomplay, since these are bite size, I look forward to playing them all. To show how lazy I am, is there any discussion or thought about dumping these into a mega wad for the sake of easy to play? I see there are different source ports, so that might make it a bit tough. 2 Share this post Link to post
Revae Posted September 17, 2019 2 hours ago, WolfBlue said: We could have multiple mega wads, like doom world 30 minute challenge collab volume 1, 2, 3 etc Might be worth breaking up the wads by those that were under 30 minutes and those that were over. Either way. 0 Share this post Link to post
Get Phobo Posted September 17, 2019 (edited) 5 hours ago, FanTazTiCxD said: Another suggestion: How about we gather all these contributions into a Megawad with 31 levels? Anyone up for this idea? Yeah, but the maps will need some balancing, because some are super easy while others, containing hordes of tough monsters, are almost unplayable. Also, almost all maps lack difficulty settings. These should be added as well. 0 Share this post Link to post
Revae Posted September 17, 2019 Editing the maps after the fact sorta defeats he purpose imo, but whatever you guys wanna do. 0 Share this post Link to post
baja blast rd. Posted September 17, 2019 7 minutes ago, Get Phobo said: while others, containing hordes of tough monsters, are almost unplayable. Haven't met an 'unplayable' map yet. 0 Share this post Link to post
Get Phobo Posted September 17, 2019 6 minutes ago, Revae said: Editing the maps after the fact sorta defeats he purpose imo, but whatever you guys wanna do. Yeah, but if you just put some maps together in a completely random fashion, it won't be any good. A continuous playthrough might even become impossible because of different source port features present in some of the maps. They all seem to run in GZDoom, but I think they should be playable with other popular ports as well. So, a lot of streamlining would be necessary to allow any map to be played in PrBoom+ and some other non-ZDoom ports. 1 minute ago, rdwpa said: Haven't met an 'unplayable' map yet. Yeah, unplayable outside of GZDoom--even though no actual GZDoom features were used and the map could be easily made vanilla-compatible, the way I have demonstrated with my "8 rockets" edit. 0 Share this post Link to post
Spectre01 Posted September 17, 2019 @Get Phobo Which is why I suggested sorting the maps from simplest (vanilla) to most advanced (udmf/GZDoom). This makes it simple to play up to X map using a classic port and everything with GZDoom. This has been successfully done before in dmp2016/2017, so it's not some wild new concept. And obviously it would not be intended for continuous play, like most casual community projects where maps are made independently. 0 Share this post Link to post
Get Phobo Posted September 17, 2019 Did anyone actually use UDMF for their map? I haven't managed to test all of them yet. 0 Share this post Link to post
HAK3180 Posted September 17, 2019 5 hours ago, FanTazTiCxD said: [Icon of Data] I didn't find a rocket launcher, nor did I find a way to get high enough to shoot at Romero. On a whim, I decided to make a map. The shortest time constraint I've ever attempted to map within has been probably six weeks. This time I decided to go all in on speedmapping. I did absolutely nothing before or after the 30 minutes except have my computer play a random song and that's what I named the map after. It is absolutely horrible and so short it barely exists. But doggone it, I did it! Here's a demo: Spoiler Here's the .wad 2 Share this post Link to post
FanTazTiCxD Posted September 17, 2019 (edited) 5 hours ago, HAK3180 said: I didn't find a rocket launcher, nor did I find a way to get high enough to shoot at Romero. [Posted own wad] Your wad is not horrible in my opinion, considering you had only 30 minutes to make it. The standards are different within that time... The idea was cool, and the design was nice too. Maybe a little health would improve it... But apart from that, the only way to improve it, would be breaking the 30 minutes time-span, by adding more rooms, details, and light adjustments, so... About my map "Icon of Data", you need to investigate the map a little more before concluding it to be unbeatable :P The edges were lifts, and on the ground outside, you'd find ammo, health and a button to press that lowers the platform in the middle, with a rocket launcher on. Try again, and see for yourself! (Maybe record a demo?) :-) 2 Share this post Link to post
Kristian Nebula Posted September 17, 2019 (edited) 2nd attempt, took 30 minutes and 7 seconds to complete. Runs on map01 and doom2.wad. https://we.tl/t-HBiA41g8C2 4 Share this post Link to post
melodica Posted September 17, 2019 Well this was a rather fun lil thing to try out, managed to make a map just under the time limit, albeit it's rather short. Screenshots: Spoiler It's been tested in both prboom+ and Gzdoom. 30minthing.wad 3 Share this post Link to post
Roofi Posted September 17, 2019 (edited) Name : Ivoirien Build Time : 30 minutes Music : Nirvana - Alcohol https://cdn.discordapp.com/attachments/242657723332820994/623613785168412732/Ivoirien.zip 3 Share this post Link to post
WolfBlue Posted September 17, 2019 18 hours ago, Get Phobo said: Did anyone actually use UDMF for their map? I haven't managed to test all of them yet. mine was UDMF 1 Share this post Link to post
WolfBlue Posted September 17, 2019 1 hour ago, Roofi said: Name : Ivoirien Build Time : 30 minutes Music : Nirvana - Alcohol https://cdn.discordapp.com/attachments/242657723332820994/623613785168412732/Ivoirien.zip That was really cool and scary, love the tense-ness of the archviles and the spidermastermind and runing past those pain elementals and cyberdemon. More maps should use nirvana music, great job! 0 Share this post Link to post
WolfBlue Posted September 17, 2019 Heres my 2nd go and its probably better than my first attempt but still pretty bad lol - 29 minutes to make not including playtesting - iwad is doom 2 map is 01 - format is doom 2 for simplicity WB30min2.rar 2 Share this post Link to post
Walter confetti Posted September 17, 2019 (edited) Nice map, wolfblue! pretty basic but fun to play! Also another one of half-broken map that i tought to finish it in 30 minutes and then... 7-18-d2-q1.zip Title: Quake Simple Build time: A freaking hour, damn Port: Boom Description: Because you all wanted wanted another MAP07 clone, aren't you? Also for spicing things up, it is also mash up with quake E1M8. Tried to add a McGee style for the map too... 5 Share this post Link to post
WolfBlue Posted September 18, 2019 On 9/17/2019 at 7:32 AM, FanTazTiCxD said: As usual, I made the design of the map in around 30 minutes, but then I spent at least 30 minutes more testing... changing things up and such... But here's another one from me! "Icon of Data" Techbase version of Icon of Sin John Romero is not an evil demon anymore... He is an evil computer. "retupmoc siht toohs tsum uoy emag siht niw oT" Good luck. This one is VERY difficult! You have to have some serious aiming skills. If you fall off the platform without shooting two successful rockets at once, you are almost certain to die the second time you try. It took me a long time to finish my own level, but I eventually managed to. I hope someone will try this, and record a demo of their attempt! Icon of Data.rar This map is pretty cool I like the texture work, I'm assuming you're not allowed to mlook lol anyway heres my demo (Gzdoom) IconOfDataWB.rar 0 Share this post Link to post
Roofi Posted September 18, 2019 Map Name : Seine Saint Denis Build Time : 30 minutes Music : Duke Nukem 3D - Urban Jungle https://cdn.discordapp.com/attachments/242657723332820994/623818892564889600/Seine_St_Denis.zip 2 Share this post Link to post
FanTazTiCxD Posted September 18, 2019 (edited) 9 hours ago, WolfBlue said: This map is pretty cool I like the texture work, I'm assuming you're not allowed to mlook lol anyway heres my demo (Gzdoom) IconOfDataWB.rar Just watched your demo, and you're absolutely right XD You are NOT allowed to use mouse look, otherwise it's way too easy! Come on, try again with mouselook off XD 4 hours ago, Roofi said: Map Name : Seine Saint Denis Build Time : 30 minutes Music : Duke Nukem 3D - Urban Jungle https://cdn.discordapp.com/attachments/242657723332820994/623818892564889600/Seine_St_Denis.zip Wow, looks nice! Let me try it, then I send you a demo! Aaaand here it is! I recorded it at first, but then made a mistake, and accidentally recorded a new demo with the same name, so that it got replaced. Before this demo, I had a few tries where I failed. Here's my demo though, and it includes a bonus after winning your map! I have to say, this is one of my favorite maps in this thread! Holy shit, did you really make this in only 30 minutes? It's really clever, and a really nice town-feel! I don't know what the blue key is meant for though... I finished the level without grabbing it... I also liked how there was plenty of ammo for the chaingun, but no ammo around for the super shotgun, so it was the gun to use only when you really needed it towndemo.rar Edited September 18, 2019 by FanTazTiCxD 0 Share this post Link to post
Pegleg Posted September 18, 2019 On 9/16/2019 at 9:21 PM, Get Phobo said: Yeah, but the maps will need some balancing, because some are super easy while others, containing hordes of tough monsters, are almost unplayable. Also, almost all maps lack difficulty settings. These should be added as well. On 9/16/2019 at 10:20 PM, Spectre01 said: @Get Phobo Which is why I suggested sorting the maps from simplest (vanilla) to most advanced (udmf/GZDoom). This makes it simple to play up to X map using a classic port and everything with GZDoom. This has been successfully done before in dmp2016/2017, so it's not some wild new concept. And obviously it would not be intended for continuous play, like most casual community projects where maps are made independently. For a megawad of these maps to make sense, it would have to be built of a hub, like DMP 2016 or 2017, where the hub had a forced pistol start. But it could be done. In fact, the hub map should even be speedmapped in 30 minutes or less. 5 Share this post Link to post