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Grazza

Post Your Doom Picture (Part 2)

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I've not been working on my TMoD stuff much as of late (partially due to IRL stuff and partially due to owning the switch @w@)

 

Here's a few screensies of episode 3 so far:

 

Spoiler

Industrial Chokehold - HUB 3 MAP 01

 

869683020_TMoD3D28.png.2cb21d795b2040b77d7e893e846633ab.png

This is the starting room. Quite full isn't it?

 

1261548028_TMoD3D29.png.6efffac010744db34384b1297ce252da.png

A bit further on and you have a little bit of jumping to do.

 

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Spooooky crates... ooooOOOooOOOOooooo......

 

 

Smokey Mines - HUB 3 MAP 02

1632983031_TMoD3D31.png.72e359703056be8f3cd9fc1a127e07a1.png

Definitely smokey alright!

 

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One of the side rooms :)

 

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The Main area with lava flowing (and glowing).

 

The Steamworks - HUB 3 MAP 03

 

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Low gravity...

 

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High gravity!

 

 

So yeah... Stiiiilll trucking along slowly. Thankfully once HUB 3 is done it's just the home stretch... and then I need to add the secret levels and other goodies... UwU

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10 hours ago, DynamiteKaitorn said:

I've not been working on my TMoD stuff much as of late (partially due to IRL stuff and partially due to owning the switch @w@)

 

So yeah... Stiiiilll trucking along slowly. Thankfully once HUB 3 is done it's just the home stretch... and then I need to add the secret levels and other goodies... UwU


It's okay to take breaks! ... I definitely don't want you to lose inspiration on this, I'm anxious to play it

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RMIBuWF.png

 

NVidia overlay got in the way, but the spaceship is still clearly in view in it's... half of a hanger. Now to make the map itself, rather than the view...

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Another little bit of the start of Depths 2's new MAP05. And showing off the cool new lighting effects I set up with GZDoom.

ZDdvQ6V.png

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5ZKlETO.png

 

working with MBF dehacked/bex, and gave the arachnotron an attack that leaves a trail of poison clouds that deal damage if you get close, and then fade away after a few seconds. the idea being that the attack could kind of bisect the player's safe space at any given point for a few seconds, so you're forced to be really careful about where you take arachnotron shots so you don't end up suffocating or having to dance through poison clouds to take space.

 

the main drawback is that you have to swap the arachnotron slot with either the cyb or the spiderdemon so that it can't kill itself with the poison clouds, so then the arachnotron see/death sounds are full volume, which is pretty weird. I suspect you could work around that by removing its see and death sounds, and instead play those two sounds through an actor spawned by the arachnotron with MBF's Spawn codepointer. I also think the attack would fit much better thematically with a monster like the Tortured Soul. if anyone's interested in playing around with it, here's a link to the experiment inside my WIP gameplay mod/resource for MBF. while I'm going to ditch the idea for now and revert back to a more standard arachnotron attack, I think the idea has potential, and will probably revisit it sometime in the future (maybe in GZDoom where I don't have to make all these tradeoffs)

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Getting some more work done on the new MAP05 for Depths 2. Gameplay hint for this map: white doors are ones you can open, brown ones are triggered.

QWHfAlL.png

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I'm in the process of redesigning a few levels that definitely needed improvement in the Jazz Jackrabbit Doom TC I'm currently updating.

 

Before. Picture was taken sometime around the beginning of this year.

MAP03: "Diamondus Again?"

46508751_2347651638596104_6800191908388798464_o.jpg.edefdd150109373c7fa945a45b5089dd.jpg

 

After. There's still more I need to add, it definitely looks 10x better.

"Map03: "Diamondus Again?"

70643294_2896707113690551_3519200729514377216_o.jpg.d8feb9f77a8ac7fbfd07c2a80504a912.jpg70893424_2896707963690466_2272355909415993344_o.jpg.f3e4e40b3c4145468e9d0a96d9955c3d.jpg69284077_2896707977023798_5944829298576719872_o.jpg.5d3975d70df065ec9cd6ee0a6e157531.jpg71390393_2896707993690463_6476413114425278464_o.jpg.ac413ece75c2d346db94dc1587368070.jpg71812905_2896708083690454_4785623642635501568_o.jpg.fe1640454fbf215b7e598fc86a3b6c21.jpg

Edited by Bass Slapper '89

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3 hours ago, Bass Slapper '89 said:

Jazz Stuff

 

Ok now you have my undivided attention.

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4 minutes ago, rf` said:

Ok now you have my undivided attention.

Lol yeah. I had this as an idea back when I was 13. Been wanting to get this project together.

 

It's been an experience, especially for a first Doom mod.

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