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Grazza

Post Your Doom Picture (Part 2)

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image.png.0a5bd9d8a10cea868266114a9e1c6af2.png

 

New flamethrower added to my project, i now went back to school so i'll have less time to work on it. But if i can still find time to advance it enough, i'll post a dedicated project thread in Wads & Mods, having done a good bunch of assets and 6 Weapons Finished (with Sprites and all Assets being made up from scratch).

 

Also, the game is supposed to be way more run'n'gun than regular doom, and i'm going for more linear maps..

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Sometimes, making the end of a map before the rest can be fun.

(view from the start)

UVzCBQ4.jpg

 

(view inside the room)

2HsfsZu.jpg

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6 hours ago, dobu gabu maru said:

hm hmm hmmm what am I doing hmmm hmm hm

 

8zstVgy.jpg

 

The password screen from the early NES Megaman / Rockman games? 

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@Linguica What's gonna happen if you remove these two lines of code (618 and 619)? If this is what causes elastic collisions, it makes it look like elastic collision is there on purpose so you don't enter into the walls.

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Reminds me of the Doom alphas.

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17 minutes ago, Tango said:

9SRfosf.png

 

reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps

 

Looks great! Vine textures, best textures.

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36 minutes ago, Tango said:

9SRfosf.png

 

reeeeeal close to finishing this map for a 3-map D4V episode of reworked speedmaps

I fucking love autumn settings.

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